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GEE_GlRenderer Member List
This is the complete list of members for
GEE_GlRenderer
, including all inherited members.
addLights
(const GEE_GlLights &lights)
GEE_GlRenderer
applyGlBlend
(bool blend)
GEE_GlRenderer
applyGlLighting
(bool lighting)
GEE_GlRenderer
applyGlSmooth
(bool smooth)
GEE_GlRenderer
applyGlTexture2D
(GLuint tex)
GEE_GlRenderer
applyGlTwoSided
(bool twoSided)
GEE_GlRenderer
applyMaterial
(GEE_Material *)
GEE_GlRenderer
clearLights
()
GEE_GlRenderer
closeGlState
()
GEE_GlRenderer
[virtual]
enableTransforms
(bool enable)
GEE_GlRenderer
[virtual]
enableTransforms
()
GEE_GlRenderer
[virtual]
enterVee
()
GEE_GlRenderer
[protected]
exitVee
()
GEE_GlRenderer
[protected]
GEE_GlRenderer
()
GEE_GlRenderer
GEE_Renderer
()
GEE_Renderer
GENERATE_LIST
enum value
GEE_GlRenderer
[protected]
generateDisplayListCount
() const
GEE_GlRenderer
[inline]
geometryCount
() const
GEE_GlRenderer
[inline]
initGlState
()
GEE_GlRenderer
[virtual]
light
(int i)
GEE_GlRenderer
[inline]
lightCount
() const
GEE_GlRenderer
[inline]
ListMode
enum name
GEE_GlRenderer
[protected]
loadLights
(const char *nameBase="lights-%d", int maximum=100)
GEE_GlRenderer
m_blend
GEE_GlRenderer
[protected]
m_currentLight
GEE_GlRenderer
[protected]
m_currentMaterial
GEE_GlRenderer
[protected]
m_currentTexture
GEE_GlRenderer
[protected]
m_debug
GEE_GlRenderer
[protected, static]
m_displayLists
GEE_GlRenderer
[protected]
m_generateDisplayListCount
GEE_GlRenderer
[protected]
m_geometryCount
GEE_GlRenderer
[protected]
m_highlightDisplayLists
GEE_GlRenderer
[protected]
m_ignoreTransforms
GEE_GlRenderer
[protected]
m_inVee
GEE_GlRenderer
[protected]
m_lighting
GEE_GlRenderer
[protected]
m_lights
GEE_GlRenderer
[protected]
m_materials
GEE_GlRenderer
[protected]
m_particleCount
GEE_GlRenderer
[protected]
m_polygonCount
GEE_GlRenderer
[protected]
m_quadric
GEE_GlRenderer
[protected]
m_renderCount
GEE_GlRenderer
[protected]
m_renderDisplayListCount
GEE_GlRenderer
[protected]
m_selectionRender
GEE_GlRenderer
[protected]
m_showGroups
GEE_GlRenderer
[protected]
m_smooth
GEE_GlRenderer
[protected]
m_textures
GEE_GlRenderer
[protected]
m_triangleCount
GEE_GlRenderer
[protected]
m_twoSided
GEE_GlRenderer
[protected]
m_veeRenderer
GEE_GlRenderer
[protected]
m_vertexCount
GEE_GlRenderer
[protected]
m_worldMatrix
GEE_GlRenderer
[protected]
NO_LIST
enum value
GEE_GlRenderer
[protected]
particleCount
() const
GEE_GlRenderer
[inline]
polygonCount
() const
GEE_GlRenderer
[inline]
popTransform
()
GEE_GlRenderer
[virtual]
preRender
(GEE_Geometry *)
GEE_GlRenderer
[protected, virtual]
pushTransform
(const VEE_Matrix4d &)
GEE_GlRenderer
[virtual]
pushTransform
(const VEE_Matrix4 &)
GEE_GlRenderer
[virtual]
RENDER_EDGES_IS_HIGH1
enum value
GEE_GlRenderer
[protected]
RENDER_EDGES_IS_HIGH2
enum value
GEE_GlRenderer
[protected]
RENDER_EDGES_NS_HIGH1
enum value
GEE_GlRenderer
[protected]
RENDER_EDGES_NS_HIGH2
enum value
GEE_GlRenderer
[protected]
RENDER_FACES_IS_HIGH1
enum value
GEE_GlRenderer
[protected]
RENDER_FACES_NS_HIGH1
enum value
GEE_GlRenderer
[protected]
RENDER_POINTS_IS_HIGH2
enum value
GEE_GlRenderer
[protected]
RENDER_POINTS_NS_HIGH2
enum value
GEE_GlRenderer
[protected]
RENDER_USUAL
enum value
GEE_GlRenderer
[protected]
renderBackToFront
(GEE_TransparencyList *)
GEE_Renderer
[virtual]
renderCount
() const
GEE_GlRenderer
[inline]
renderDisplayList
(GEE_Geometry *)
GEE_GlRenderer
[protected]
renderDisplayListCount
() const
GEE_GlRenderer
[inline]
RENDERED_LIST
enum value
GEE_GlRenderer
[protected]
renderFrontToBack
(GEE_TransparencyList *)
GEE_Renderer
[virtual]
renderGroupStructure
(GEE_Group *)
GEE_GlRenderer
[virtual]
renderLines3D
(GEE_Lines3D *)
GEE_GlRenderer
[virtual]
renderLines3DInternal
(GEE_Lines3D *)
GEE_GlRenderer
[protected]
renderParticleObject
(GEE_ParticleObject *)
GEE_GlRenderer
[virtual]
renderPath3D
(GEE_Path3D *)
GEE_GlRenderer
[virtual]
renderPolygonMesh
(GEE_PolygonMesh *)
GEE_GlRenderer
[virtual]
renderProfile
(GEE_Profile *)
GEE_GlRenderer
[virtual]
renderSphere
(GEE_Sphere *)
GEE_GlRenderer
[virtual]
renderTriangleMesh
(GEE_TriangleMesh *)
GEE_GlRenderer
[virtual]
renderTriangleMeshInternal
(GEE_TriangleMesh *)
GEE_GlRenderer
[protected]
renderVeeObject
(VEE_Object *, const VEE_Matrix4 *m=0, float scale=0.0f)
GEE_GlRenderer
[virtual]
resetCounters
()
GEE_GlRenderer
SelectionRender
enum name
GEE_GlRenderer
[protected]
selectLights
(uint i)
GEE_GlRenderer
[inline]
setDebug
(bool d)
GEE_GlRenderer
[inline, static]
setDisplayLists
(GEE_GlDisplayLists *lists)
GEE_GlRenderer
[inline]
setHighlightDisplayLists
(GEE_GlDisplayLists *lists)
GEE_GlRenderer
[inline]
setMaterials
(GEE_GlMaterialBank *materials)
GEE_GlRenderer
[inline]
setShowroupSructure
(bool show)
GEE_GlRenderer
[inline]
setTextures
(VEE_GlTexture2DBank *textures)
GEE_GlRenderer
[inline]
setVeeRenderer
(VEE_GlRenderer *r)
GEE_GlRenderer
[inline]
triangleCount
() const
GEE_GlRenderer
[inline]
vertexCount
() const
GEE_GlRenderer
[inline]
~GEE_GlRenderer
()
GEE_GlRenderer
[virtual]
~GEE_Renderer
()
GEE_Renderer
[virtual]
Generated on Mon Mar 12 21:09:05 2007 for VEE - The Visual Effects Engine by
1.4.6