GEE_GlRenderer Member List

This is the complete list of members for GEE_GlRenderer, including all inherited members.

addLights(const GEE_GlLights &lights)GEE_GlRenderer
applyGlBlend(bool blend)GEE_GlRenderer
applyGlLighting(bool lighting)GEE_GlRenderer
applyGlSmooth(bool smooth)GEE_GlRenderer
applyGlTexture2D(GLuint tex)GEE_GlRenderer
applyGlTwoSided(bool twoSided)GEE_GlRenderer
applyMaterial(GEE_Material *)GEE_GlRenderer
clearLights()GEE_GlRenderer
closeGlState()GEE_GlRenderer [virtual]
enableTransforms(bool enable)GEE_GlRenderer [virtual]
enableTransforms()GEE_GlRenderer [virtual]
enterVee()GEE_GlRenderer [protected]
exitVee()GEE_GlRenderer [protected]
GEE_GlRenderer()GEE_GlRenderer
GEE_Renderer()GEE_Renderer
GENERATE_LIST enum valueGEE_GlRenderer [protected]
generateDisplayListCount() const GEE_GlRenderer [inline]
geometryCount() const GEE_GlRenderer [inline]
initGlState()GEE_GlRenderer [virtual]
light(int i)GEE_GlRenderer [inline]
lightCount() const GEE_GlRenderer [inline]
ListMode enum nameGEE_GlRenderer [protected]
loadLights(const char *nameBase="lights-%d", int maximum=100)GEE_GlRenderer
m_blendGEE_GlRenderer [protected]
m_currentLightGEE_GlRenderer [protected]
m_currentMaterialGEE_GlRenderer [protected]
m_currentTextureGEE_GlRenderer [protected]
m_debugGEE_GlRenderer [protected, static]
m_displayListsGEE_GlRenderer [protected]
m_generateDisplayListCountGEE_GlRenderer [protected]
m_geometryCountGEE_GlRenderer [protected]
m_highlightDisplayListsGEE_GlRenderer [protected]
m_ignoreTransformsGEE_GlRenderer [protected]
m_inVeeGEE_GlRenderer [protected]
m_lightingGEE_GlRenderer [protected]
m_lightsGEE_GlRenderer [protected]
m_materialsGEE_GlRenderer [protected]
m_particleCountGEE_GlRenderer [protected]
m_polygonCountGEE_GlRenderer [protected]
m_quadricGEE_GlRenderer [protected]
m_renderCountGEE_GlRenderer [protected]
m_renderDisplayListCountGEE_GlRenderer [protected]
m_selectionRenderGEE_GlRenderer [protected]
m_showGroupsGEE_GlRenderer [protected]
m_smoothGEE_GlRenderer [protected]
m_texturesGEE_GlRenderer [protected]
m_triangleCountGEE_GlRenderer [protected]
m_twoSidedGEE_GlRenderer [protected]
m_veeRendererGEE_GlRenderer [protected]
m_vertexCountGEE_GlRenderer [protected]
m_worldMatrixGEE_GlRenderer [protected]
NO_LIST enum valueGEE_GlRenderer [protected]
particleCount() const GEE_GlRenderer [inline]
polygonCount() const GEE_GlRenderer [inline]
popTransform()GEE_GlRenderer [virtual]
preRender(GEE_Geometry *)GEE_GlRenderer [protected, virtual]
pushTransform(const VEE_Matrix4d &)GEE_GlRenderer [virtual]
pushTransform(const VEE_Matrix4 &)GEE_GlRenderer [virtual]
RENDER_EDGES_IS_HIGH1 enum valueGEE_GlRenderer [protected]
RENDER_EDGES_IS_HIGH2 enum valueGEE_GlRenderer [protected]
RENDER_EDGES_NS_HIGH1 enum valueGEE_GlRenderer [protected]
RENDER_EDGES_NS_HIGH2 enum valueGEE_GlRenderer [protected]
RENDER_FACES_IS_HIGH1 enum valueGEE_GlRenderer [protected]
RENDER_FACES_NS_HIGH1 enum valueGEE_GlRenderer [protected]
RENDER_POINTS_IS_HIGH2 enum valueGEE_GlRenderer [protected]
RENDER_POINTS_NS_HIGH2 enum valueGEE_GlRenderer [protected]
RENDER_USUAL enum valueGEE_GlRenderer [protected]
renderBackToFront(GEE_TransparencyList *)GEE_Renderer [virtual]
renderCount() const GEE_GlRenderer [inline]
renderDisplayList(GEE_Geometry *)GEE_GlRenderer [protected]
renderDisplayListCount() const GEE_GlRenderer [inline]
RENDERED_LIST enum valueGEE_GlRenderer [protected]
renderFrontToBack(GEE_TransparencyList *)GEE_Renderer [virtual]
renderGroupStructure(GEE_Group *)GEE_GlRenderer [virtual]
renderLines3D(GEE_Lines3D *)GEE_GlRenderer [virtual]
renderLines3DInternal(GEE_Lines3D *)GEE_GlRenderer [protected]
renderParticleObject(GEE_ParticleObject *)GEE_GlRenderer [virtual]
renderPath3D(GEE_Path3D *)GEE_GlRenderer [virtual]
renderPolygonMesh(GEE_PolygonMesh *)GEE_GlRenderer [virtual]
renderProfile(GEE_Profile *)GEE_GlRenderer [virtual]
renderSphere(GEE_Sphere *)GEE_GlRenderer [virtual]
renderTriangleMesh(GEE_TriangleMesh *)GEE_GlRenderer [virtual]
renderTriangleMeshInternal(GEE_TriangleMesh *)GEE_GlRenderer [protected]
renderVeeObject(VEE_Object *, const VEE_Matrix4 *m=0, float scale=0.0f)GEE_GlRenderer [virtual]
resetCounters()GEE_GlRenderer
SelectionRender enum nameGEE_GlRenderer [protected]
selectLights(uint i)GEE_GlRenderer [inline]
setDebug(bool d)GEE_GlRenderer [inline, static]
setDisplayLists(GEE_GlDisplayLists *lists)GEE_GlRenderer [inline]
setHighlightDisplayLists(GEE_GlDisplayLists *lists)GEE_GlRenderer [inline]
setMaterials(GEE_GlMaterialBank *materials)GEE_GlRenderer [inline]
setShowroupSructure(bool show)GEE_GlRenderer [inline]
setTextures(VEE_GlTexture2DBank *textures)GEE_GlRenderer [inline]
setVeeRenderer(VEE_GlRenderer *r)GEE_GlRenderer [inline]
triangleCount() const GEE_GlRenderer [inline]
vertexCount() const GEE_GlRenderer [inline]
~GEE_GlRenderer()GEE_GlRenderer [virtual]
~GEE_Renderer()GEE_Renderer [virtual]


Generated on Mon Mar 12 21:09:05 2007 for VEE - The Visual Effects Engine by  doxygen 1.4.6