ambient() const | GEE_Material | [inline] |
blend() const | GEE_Material | [inline] |
burn() const | GEE_Material | [inline] |
diffuse() const | GEE_Material | [inline] |
enableBlend(bool blend) | GEE_Material | [inline] |
flags() const | GEE_Material | [inline] |
GEE_Material(float shine=0.5, const VEE_Vector4 &color=VEE_Vector4ONE, int flags=GEE_MAT_LIGHTING|GEE_MAT_SMOOTH|GEE_MAT_TWO_SIDED) | GEE_Material | |
m_ambient | GEE_Material | [protected] |
m_burn | GEE_Material | [protected] |
m_diffuse | GEE_Material | [protected] |
m_flags | GEE_Material | [protected] |
m_shine | GEE_Material | [protected] |
m_specular | GEE_Material | [protected] |
m_texture | GEE_Material | [protected] |
operator==(const GEE_Material &that) | GEE_Material | |
read(GEE_Io *) | GEE_Material | |
setAmbient(const VEE_Vector4 &color) | GEE_Material | [inline] |
setBurn(float b) | GEE_Material | [inline] |
setColor(const VEE_Vector4 &c) | GEE_Material | [inline] |
setDiffuse(const VEE_Vector4 &color) | GEE_Material | [inline] |
setFlags(int f) | GEE_Material | [inline] |
setShine(float s) | GEE_Material | [inline] |
setSpecular(const VEE_Vector4 &color) | GEE_Material | [inline] |
setTexture(const std::string &t) | GEE_Material | [inline] |
setTwoSided(bool twoSided) | GEE_Material | [inline] |
setUseVertexColors(bool useColors) | GEE_Material | [inline] |
shine() const | GEE_Material | [inline] |
specular() const | GEE_Material | [inline] |
texture() const | GEE_Material | [inline] |
useVertexColors() const | GEE_Material | [inline] |
write(GEE_Io *) | GEE_Material | |
~GEE_Material() | GEE_Material |