GEE_Material Member List

This is the complete list of members for GEE_Material, including all inherited members.

ambient() const GEE_Material [inline]
blend() const GEE_Material [inline]
burn() const GEE_Material [inline]
diffuse() const GEE_Material [inline]
enableBlend(bool blend)GEE_Material [inline]
flags() const GEE_Material [inline]
GEE_Material(float shine=0.5, const VEE_Vector4 &color=VEE_Vector4ONE, int flags=GEE_MAT_LIGHTING|GEE_MAT_SMOOTH|GEE_MAT_TWO_SIDED)GEE_Material
m_ambientGEE_Material [protected]
m_burnGEE_Material [protected]
m_diffuseGEE_Material [protected]
m_flagsGEE_Material [protected]
m_shineGEE_Material [protected]
m_specularGEE_Material [protected]
m_textureGEE_Material [protected]
operator==(const GEE_Material &that)GEE_Material
read(GEE_Io *)GEE_Material
setAmbient(const VEE_Vector4 &color)GEE_Material [inline]
setBurn(float b)GEE_Material [inline]
setColor(const VEE_Vector4 &c)GEE_Material [inline]
setDiffuse(const VEE_Vector4 &color)GEE_Material [inline]
setFlags(int f)GEE_Material [inline]
setShine(float s)GEE_Material [inline]
setSpecular(const VEE_Vector4 &color)GEE_Material [inline]
setTexture(const std::string &t)GEE_Material [inline]
setTwoSided(bool twoSided)GEE_Material [inline]
setUseVertexColors(bool useColors)GEE_Material [inline]
shine() const GEE_Material [inline]
specular() const GEE_Material [inline]
texture() const GEE_Material [inline]
useVertexColors() const GEE_Material [inline]
write(GEE_Io *)GEE_Material
~GEE_Material()GEE_Material


Generated on Mon Mar 12 21:09:08 2007 for VEE - The Visual Effects Engine by  doxygen 1.4.6