GEE_Bounded() | GEE_Bounded | [inline] |
GEE_Mover() | GEE_Mover | [inline] |
getBoundingBox(VEE_BoundingBox *)=0 | GEE_Bounded | [pure virtual] |
move(VEE_Vector3 *)=0 | GEE_Mover | [pure virtual] |
moved(GEE_Geometry *)=0 | GEE_Mover | [pure virtual] |
~GEE_Bounded() | GEE_Bounded | [inline, virtual] |
~GEE_Mover() | GEE_Mover | [inline, virtual] |