enableTransforms(bool enable)=0 | GEE_Renderer | [pure virtual] |
enableTransforms()=0 | GEE_Renderer | [pure virtual] |
GEE_Renderer() | GEE_Renderer | |
popTransform()=0 | GEE_Renderer | [pure virtual] |
pushTransform(const VEE_Matrix4d &)=0 | GEE_Renderer | [pure virtual] |
pushTransform(const VEE_Matrix4 &)=0 | GEE_Renderer | [pure virtual] |
renderBackToFront(GEE_TransparencyList *) | GEE_Renderer | [virtual] |
renderFrontToBack(GEE_TransparencyList *) | GEE_Renderer | [virtual] |
renderGroupStructure(GEE_Group *)=0 | GEE_Renderer | [pure virtual] |
renderLines3D(GEE_Lines3D *)=0 | GEE_Renderer | [pure virtual] |
renderParticleObject(GEE_ParticleObject *)=0 | GEE_Renderer | [pure virtual] |
renderPath3D(GEE_Path3D *)=0 | GEE_Renderer | [pure virtual] |
renderPolygonMesh(GEE_PolygonMesh *)=0 | GEE_Renderer | [pure virtual] |
renderProfile(GEE_Profile *)=0 | GEE_Renderer | [pure virtual] |
renderSphere(GEE_Sphere *)=0 | GEE_Renderer | [pure virtual] |
renderTriangleMesh(GEE_TriangleMesh *)=0 | GEE_Renderer | [pure virtual] |
renderVeeObject(VEE_Object *, const VEE_Matrix4 *m=0, float scale=0.0f)=0 | GEE_Renderer | [pure virtual] |
~GEE_Renderer() | GEE_Renderer | [virtual] |