det() const | VECTORMATRIX::Matrix3x2 | [inline] |
getColumn(int i) const | VECTORMATRIX::Matrix3x2 | [inline] |
getRotation() const | VECTORMATRIX::Matrix3x2 | [inline] |
getRow(int i) const | VECTORMATRIX::Matrix3x2 | [inline] |
getTranslation() const | VECTORMATRIX::Matrix3x2 | [inline] |
identity() | VECTORMATRIX::Matrix3x2 | [inline] |
invert() | VECTORMATRIX::Matrix3x2 | |
Matrix3x2() | VECTORMATRIX::Matrix3x2 | [inline] |
Matrix3x2(const Matrix2 &m) | VECTORMATRIX::Matrix3x2 | [inline] |
Matrix3x2(const Matrix3x2 &m) | VECTORMATRIX::Matrix3x2 | [inline] |
Matrix3x2(T m00, T m01, T m10, T m11, T m20, T m21) | VECTORMATRIX::Matrix3x2 | [inline] |
multiply(const Matrix3x2 &m) | VECTORMATRIX::Matrix3x2 | [inline] |
operator *=(const Matrix3x2 &m) | VECTORMATRIX::Matrix3x2 | [inline] |
operator *=(T f) | VECTORMATRIX::Matrix3x2 | [inline] |
operator+=(const Matrix3x2 &m) | VECTORMATRIX::Matrix3x2 | [inline] |
operator-() const | VECTORMATRIX::Matrix3x2 | [inline] |
operator-=(const Matrix3x2 &m) | VECTORMATRIX::Matrix3x2 | [inline] |
operator=(const Matrix3x2 &m) | VECTORMATRIX::Matrix3x2 | [inline] |
operator[](int i) | VECTORMATRIX::Matrix3x2 | [inline] |
operator[](int i) const | VECTORMATRIX::Matrix3x2 | [inline] |
rotate(T radians) | VECTORMATRIX::Matrix3x2 | |
scale(const Vector2 &v) | VECTORMATRIX::Matrix3x2 | [inline] |
set(T m00, T m01, T m10, T m11, T m20, T m21) | VECTORMATRIX::Matrix3x2 | [inline] |
setColumn(int i, const Vector3 &v) | VECTORMATRIX::Matrix3x2 | [inline] |
setRotation(const Matrix2 &m) | VECTORMATRIX::Matrix3x2 | [inline] |
setRow(int i, const Vector2 &v) | VECTORMATRIX::Matrix3x2 | [inline] |
setTranslation(const Vector2 &v) | VECTORMATRIX::Matrix3x2 | [inline] |
translate(const Vector2 &v) | VECTORMATRIX::Matrix3x2 | [inline] |
transpose() | VECTORMATRIX::Matrix3x2 | [inline] |
~Matrix3x2() | VECTORMATRIX::Matrix3x2 | [inline] |