det() const | VECTORMATRIX::Matrix4 | |
getColumn(int i) const | VECTORMATRIX::Matrix4 | [inline] |
getRotation() const | VECTORMATRIX::Matrix4 | [inline] |
getRow(int i) const | VECTORMATRIX::Matrix4 | [inline] |
getTranslation(MultiplicationOrder o) const | VECTORMATRIX::Matrix4 | [inline] |
identity() | VECTORMATRIX::Matrix4 | [inline] |
invert() | VECTORMATRIX::Matrix4 | |
Matrix4() | VECTORMATRIX::Matrix4 | [inline] |
Matrix4(const Matrix2 &m) | VECTORMATRIX::Matrix4 | [inline] |
Matrix4(const Matrix2x3 &m) | VECTORMATRIX::Matrix4 | [inline] |
Matrix4(const Matrix3x2 &m) | VECTORMATRIX::Matrix4 | [inline] |
Matrix4(const Matrix3 &m) | VECTORMATRIX::Matrix4 | [inline] |
Matrix4(const Matrix3x4 &m) | VECTORMATRIX::Matrix4 | [inline] |
Matrix4(const Matrix4x3 &m) | VECTORMATRIX::Matrix4 | [inline] |
Matrix4(const Matrix4 &m) | VECTORMATRIX::Matrix4 | [inline] |
Matrix4(T m00, T m01, T m02, T m03, T m10, T m11, T m12, T m13, T m20, T m21, T m22, T m23, T m30, T m31, T m32, T m33) | VECTORMATRIX::Matrix4 | [inline] |
multiply(const Matrix4 &m, MultiplicationOrder o) | VECTORMATRIX::Matrix4 | [inline] |
operator *=(const Matrix4 &m) | VECTORMATRIX::Matrix4 | [inline] |
operator *=(T f) | VECTORMATRIX::Matrix4 | [inline] |
operator+=(const Matrix4 &m) | VECTORMATRIX::Matrix4 | [inline] |
operator-() const | VECTORMATRIX::Matrix4 | [inline] |
operator-=(const Matrix4 &m) | VECTORMATRIX::Matrix4 | [inline] |
operator=(const Matrix4 &m) | VECTORMATRIX::Matrix4 | [inline] |
operator[](int i) | VECTORMATRIX::Matrix4 | [inline] |
operator[](int i) const | VECTORMATRIX::Matrix4 | [inline] |
rotate(T radians, const Vector3 &aboutThis, MultiplicationOrder o) | VECTORMATRIX::Matrix4 | |
scale(const Vector3 &v, MultiplicationOrder o) | VECTORMATRIX::Matrix4 | [inline] |
set(T m00, T m01, T m02, T m03, T m10, T m11, T m12, T m13, T m20, T m21, T m22, T m23, T m30, T m31, T m32, T m33) | VECTORMATRIX::Matrix4 | [inline] |
setColumn(int i, const Vector4 &v) | VECTORMATRIX::Matrix4 | [inline] |
setRotation(const Matrix3 &m) | VECTORMATRIX::Matrix4 | [inline] |
setRow(int i, const Vector4 &v) | VECTORMATRIX::Matrix4 | [inline] |
setTranslation(const Vector3 &v, MultiplicationOrder o) | VECTORMATRIX::Matrix4 | [inline] |
translate(const Vector3 &v, MultiplicationOrder o) | VECTORMATRIX::Matrix4 | [inline] |
transpose() | VECTORMATRIX::Matrix4 | [inline] |
~Matrix4() | VECTORMATRIX::Matrix4 | [inline] |