getFloat(float def=0.0) const | VEE_Variable | [inline] |
getFloatPtr() const | VEE_Variable | [inline] |
getInt(int def=0) const | VEE_Variable | [inline] |
getIntPtr() const | VEE_Variable | [inline] |
getMatrix3(const VEE_Matrix3 &def=VEE_Matrix3IDENTITY) | VEE_Variable | [inline] |
getRgba(const VEE_Rgba &def=VEE_Rgba::White) | VEE_Variable | [inline] |
getVector3(const VEE_Vector3 &def=VEE_Vector3ZERO) const | VEE_Variable | [inline] |
isNumber() const | VEE_Variable | [inline] |
isValid() const | VEE_Variable | [inline] |
m_type | VEE_Variable | [protected] |
m_val | VEE_Variable | [protected] |
operator=(float v) | VEE_Variable | [inline] |
operator=(const float *v) | VEE_Variable | [inline] |
operator=(int v) | VEE_Variable | [inline] |
operator=(const int *v) | VEE_Variable | [inline] |
operator=(const VEE_Vector3 &v) | VEE_Variable | [inline] |
operator=(const VEE_Vector3 *v) | VEE_Variable | [inline] |
operator=(const VEE_Rgba &v) | VEE_Variable | [inline] |
operator=(const VEE_Matrix3 &v) | VEE_Variable | [inline] |
setFloat(float v) | VEE_Variable | [inline] |
setFloatPtr(const float *v) | VEE_Variable | [inline] |
setInt(int v) | VEE_Variable | [inline] |
setIntPtr(const int *v) | VEE_Variable | [inline] |
setMatrix3(const VEE_Matrix3 &v) | VEE_Variable | [inline] |
setRgba(const VEE_Rgba &v) | VEE_Variable | [inline] |
setVector3(const VEE_Vector3 &v) | VEE_Variable | [inline] |
setVector3Ptr(const VEE_Vector3 *v) | VEE_Variable | [inline] |
type() const | VEE_Variable | [inline] |
VEE_Variable() | VEE_Variable | [inline] |
~VEE_Variable() | VEE_Variable | [inline] |