clampUnit(void) | Vector3T< T > | [inline] |
clampUnit(void) | Vector3T< T > | [inline] |
clear(void) | Vector3T< T > | [inline] |
clear(void) | Vector3T< T > | [inline] |
descale(const Vector3T &v) | Vector3T< T > | [inline] |
descale(const Vector3T &v) | Vector3T< T > | [inline] |
isOne(void) const | Vector3T< T > | [inline] |
isOne(void) const | Vector3T< T > | [inline] |
isValid(void) const | Vector3T< T > | [inline] |
isValid(void) const | Vector3T< T > | [inline] |
isZero(void) const | Vector3T< T > | [inline] |
isZero(void) const | Vector3T< T > | [inline] |
length(void) const | Vector3T< T > | [inline] |
length(void) const | Vector3T< T > | [inline] |
lengthSqr(void) const | Vector3T< T > | [inline] |
lengthSqr(void) const | Vector3T< T > | [inline] |
make(double cx, double cy, double cz) | Vector3T< T > | [inline] |
make(double xyz) | Vector3T< T > | [inline] |
make(double cx, double cy, double cz) | Vector3T< T > | [inline] |
make(double xyz) | Vector3T< T > | [inline] |
negate(void) | Vector3T< T > | [inline] |
negate(void) | Vector3T< T > | [inline] |
normalize(double len=1.0) | Vector3T< T > | [inline] |
normalize(double len=1.0) | Vector3T< T > | [inline] |
operator *=(const Matrix3T< T > &m) | Vector3T< T > | |
operator *=(double s) | Vector3T< T > | [inline] |
operator *=(double s) | Vector3T< T > | [inline] |
operator!=(const Vector3T &src) const | Vector3T< T > | [inline] |
operator!=(const Vector3T &src) const | Vector3T< T > | [inline] |
operator+=(const Vector3T &v) | Vector3T< T > | [inline] |
operator+=(const Vector3T &v) | Vector3T< T > | [inline] |
operator-=(const Vector3T &v) | Vector3T< T > | [inline] |
operator-=(const Vector3T &v) | Vector3T< T > | [inline] |
operator/=(double s) | Vector3T< T > | [inline] |
operator/=(double s) | Vector3T< T > | [inline] |
operator=(const Vector3T< S > &v) | Vector3T< T > | [inline] |
operator=(const Vector3T< S > &v) | Vector3T< T > | [inline] |
operator==(const Vector3T &src) const | Vector3T< T > | [inline] |
operator==(const Vector3T &src) const | Vector3T< T > | [inline] |
operator[](int i) const | Vector3T< T > | [inline] |
operator[](int i) | Vector3T< T > | [inline] |
operator[](int i) const | Vector3T< T > | [inline] |
operator[](int i) | Vector3T< T > | [inline] |
rotateAbout(const Vector3T< T > &v, const T &d) | Vector3T< T > | [inline] |
scale(const Vector3T &v) | Vector3T< T > | [inline] |
scale(const Vector3T &v) | Vector3T< T > | [inline] |
set(double cx, double cy, double cz) | Vector3T< T > | [inline] |
set(double xyz) | Vector3T< T > | [inline] |
Vector3T() | Vector3T< T > | [inline] |
Vector3T(float cx, float cy, float cz) | Vector3T< T > | [inline] |
Vector3T(int cx, int cy, int cz) | Vector3T< T > | [inline] |
Vector3T(double cx, double cy, float cz) | Vector3T< T > | [inline] |
Vector3T(const Vector3T< S > &v) | Vector3T< T > | [inline] |
Vector3T() | Vector3T< T > | [inline] |
Vector3T(float cx, float cy, float cz) | Vector3T< T > | [inline] |
Vector3T(double cx, double cy, float cz) | Vector3T< T > | [inline] |
Vector3T(const Vector3T< S > &v) | Vector3T< T > | [inline] |
x | Vector3T< T > | |
y | Vector3T< T > | |
z | Vector3T< T > | |