gee_containment.h

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00001 /* -*- C++ -*- */
00002 
00003 /* COPYRIGHT
00004  *
00005  * This file is part of the Visual Effects Engine - VEE
00006  *
00007  * Read the "VEE-LICENSE" file for the license.
00008  *
00009  * Authors & Copyright:   
00010  *
00011  * Tommi Ilmonen, Tuukka Heikura, Marko Myllymaa and 
00012  * Janne Kontkanen 2001-2004
00013  *
00014  * Additional copyrights: Tekes 2003-2004
00015  *
00016  * firstname.lastname@hut.fi
00017  *
00018  */
00019 
00020 #ifndef GEE_CONTAINMENT_H
00021 #define GEE_CONTAINMENT_H
00022 
00023 #include <gee_bounded.h>
00024 
00025 #include <vee_vector3.h>
00026 
00027 class GEE_Geometry;
00028 
00029 class GEE_SimpleTriangle
00030 {
00031 public:
00032   VEE_Vector3 m_vertices[3];
00033 };
00034 
00035 
00036 class GEE_Containment : public GEE_Bounded
00037 {
00038 public:
00039 
00040   GEE_Containment() {}
00041   virtual ~GEE_Containment() {}
00042 
00043   virtual bool contains(const VEE_Vector3 &) = 0;
00044   virtual bool intersects(const GEE_SimpleTriangle &) = 0;
00045   virtual void contained(GEE_Geometry *);
00046 };
00047 
00048 class GEE_ContainAll : public GEE_Containment
00049 {
00050 public:
00051   GEE_ContainAll() {}
00052   virtual ~GEE_ContainAll();
00053 
00054   virtual void getBoundingBox(VEE_BoundingBox *);
00055   virtual bool contains(const VEE_Vector3 &);
00056   virtual bool intersects(const GEE_SimpleTriangle &);
00057 };
00058 
00059 #endif

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