gee_recolor.h

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00001 /* -*- C++ -*- */
00002 
00003 /* COPYRIGHT
00004  *
00005  * This file is part of the Visual Effects Engine - VEE
00006  *
00007  * Read the "VEE-LICENSE" file for the license.
00008  *
00009  * Authors & Copyright:   
00010  *
00011  * Tommi Ilmonen, Tuukka Heikura, Marko Myllymaa and 
00012  * Janne Kontkanen 2001-2004
00013  *
00014  * Additional copyrights: Tekes 2003-2004
00015  *
00016  * firstname.lastname@hut.fi
00017  *
00018  */
00019 
00020 #ifndef GEE_RECOLOR_H
00021 #define GEE_RECOLOR_H
00022 
00023 #include <gee_bounded.h>
00024 
00025 #include <vee_color.h>
00026 #include <vee_vector4.h>
00027 
00028 class GEE_Geometry;
00029 
00030 class GEE_ReColor : public GEE_Bounded
00031 {
00032 public:
00033   GEE_ReColor() {}
00034   virtual ~GEE_ReColor() {}
00035 
00036   virtual bool recolor(const VEE_Vector3 &location,
00037            VEE_Vector4 * color) = 0;
00038   virtual bool recolor(const VEE_Vector3 &location,
00039            VEE_Rgba * color) = 0;
00040 
00041   virtual void recolored(GEE_Geometry *) = 0;
00042 
00043   virtual VEE_Rgba basicColor() = 0;
00044 };
00045 
00046 #endif

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