00001 /* -*- C++ -*- */ 00002 00003 /* COPYRIGHT 00004 * 00005 * This file is part of the Visual Effects Engine - VEE 00006 * 00007 * Read the "VEE-LICENSE" file for the license. 00008 * 00009 * Authors & Copyright: 00010 * 00011 * Tommi Ilmonen, Tuukka Heikura, Marko Myllymaa and 00012 * Janne Kontkanen 2001-2004 00013 * 00014 * Additional copyrights: Tekes 2003-2004 00015 * 00016 * firstname.lastname@hut.fi 00017 * 00018 */ 00019 00020 #ifndef GEE_SPHERE_H 00021 #define GEE_SPHERE_H 00022 00023 #include <gee_geometry.h> 00024 00030 class GEE_Sphere : public GEE_Geometry 00031 { 00032 public: 00033 GEE_Sphere(); 00034 virtual ~GEE_Sphere(); 00035 00036 virtual void render(GEE_Renderer *); 00037 virtual bool getBoundingBox(VEE_BoundingBox *); 00038 00039 float radius() const { return m_radius; } 00040 void setRadius(float r) { m_radius = r; } 00041 00042 protected: 00043 00044 float m_radius; 00045 }; 00046 00047 #endif