add(const Vertex &v) | Mesh::Vertex | [inline] |
m_diffuse | Mesh::Vertex | |
m_normal | Mesh::Vertex | |
m_position | Mesh::Vertex | |
m_reliable | Mesh::Vertex | |
m_t1 | Mesh::Vertex | |
m_t2 | Mesh::Vertex | |
m_triangleUsing | Mesh::Vertex | |
m_uv | Mesh::Vertex | |
mad(const Vertex &v, float c) | Mesh::Vertex | [inline] |
normalize() | Mesh::Vertex | [inline] |
null() | Mesh::Vertex | [inline] |