00001 /* -*- C++ -*- */ 00002 00003 /* COPYRIGHT 00004 * 00005 * This file is part of the Visual Effects Engine - VEE 00006 * 00007 * Read the "VEE-LICENSE" file for the license. 00008 * 00009 * Authors & Copyright: 00010 * 00011 * Tommi Ilmonen, Tuukka Heikura, Marko Myllymaa and 00012 * Janne Kontkanen 2001-2004 00013 * 00014 * Additional copyrights: Tekes 2003-2004 00015 * 00016 * firstname.lastname@hut.fi 00017 * 00018 */ 00019 00020 #ifndef VEE_MGC_H 00021 #define VEE_MGC_H 00022 00023 #include <Fluid/Vector3.hpp> 00024 #include <Fluid/Matrix3.hpp> 00025 00026 namespace Wml { 00027 template<class Real> class Vector3; 00028 template<class Real> class Matrix3; 00029 } 00030 00031 typedef Wml::Vector3<float> WmlVector3; 00032 typedef Wml::Matrix3<float> WmlMatrix3; 00033 00034 inline WmlVector3 * toWml(Fluid::Vector3 *v) 00035 { return (WmlVector3 *) v; } 00036 inline const WmlVector3 * toWml(const Fluid::Vector3 *v) 00037 { return (const WmlVector3 *) v; } 00038 00039 inline WmlMatrix3 * toWml(Fluid::Matrix3 *v) 00040 { return (WmlMatrix3 *) v; } 00041 inline const WmlMatrix3 * toWml(const Fluid::Matrix3 *v) 00042 { return (const WmlMatrix3 *) v; } 00043 00044 inline Fluid::Vector3 * toFluid(WmlVector3 *v) 00045 { return (Fluid::Vector3 *) v; } 00046 inline const Fluid::Vector3 * toFluid(const WmlVector3 *v) 00047 { return (const Fluid::Vector3 *) v; } 00048 00049 inline Fluid::Matrix3 * toFluid(WmlMatrix3 *v) 00050 { return (Fluid::Matrix3 *) v; } 00051 inline const Fluid::Matrix3 * toFluid(const WmlMatrix3 *v) 00052 { return (const Fluid::Matrix3 *) v; } 00053 00054 #endif