vee_near_objects.h

Go to the documentation of this file.
00001 /* -*- C++ -*- */
00002 
00003 /* COPYRIGHT
00004  *
00005  * This file is part of the Visual Effects Engine - VEE
00006  *
00007  * Read the "VEE-LICENSE" file for the license.
00008  *
00009  * Authors & Copyright:   
00010  *
00011  * Tommi Ilmonen, Tuukka Heikura, Marko Myllymaa and 
00012  * Janne Kontkanen 2001-2004
00013  *
00014  * Additional copyrights: Tekes 2003-2004
00015  *
00016  * firstname.lastname@hut.fi
00017  *
00018  */
00019 
00020 #ifndef VEE_NEAR_OBJECTS_H
00021 #define VEE_NEAR_OBJECTS_H
00022 
00023 #include <vee_bounding_box.h>
00024 
00025 class VEE_BoundingBox;
00026 class VEE_SceneBox;
00027 
00028 class VEE_NearObjects
00029 {
00030 public:
00031   VEE_NearObjects() {}
00032   ~VEE_NearObjects() {}
00033   
00034   long objectsInRange(const VEE_Vector3 &loc, float, VEE_SceneBox *);
00035 
00036 protected:
00037   
00038   long objectsInRange2(VEE_SceneBox *); 
00039 
00040   VEE_Vector3     m_location;
00041   VEE_BoundingBox m_bbox;
00042   float           m_radiusSquared;
00043 };
00044 
00045 #endif

Generated on Mon Mar 12 21:09:00 2007 for VEE - The Visual Effects Engine by  doxygen 1.4.6