vee_random_force.h

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00001 /* -*- C++ -*- */
00002 
00003 /* COPYRIGHT
00004  *
00005  * This file is part of the Visual Effects Engine - VEE
00006  *
00007  * Read the "VEE-LICENSE" file for the license.
00008  *
00009  * Authors & Copyright:   
00010  *
00011  * Tommi Ilmonen, Tuukka Heikura, Marko Myllymaa and 
00012  * Janne Kontkanen 2001-2004
00013  *
00014  * Additional copyrights: Tekes 2003-2004
00015  *
00016  * firstname.lastname@hut.fi
00017  *
00018  */
00019 
00020 #ifndef VEE_RANDOM_FORCE_H
00021 #define VEE_RANDOM_FORCE_H
00022 
00023 #include <vee_clonable_pointer.h>
00024 #include <vee_scene.h>
00025 #include <vee_object.h>
00026 #include <vee_volume.h>
00027 
00028 class VEE_RandomForce : public VEE_ForceObject
00029 {
00030 public:
00031   VEE_RandomForce();
00032   virtual ~VEE_RandomForce();
00033 
00034   virtual bool setValue(const char *, VEE_Value *);
00035   virtual VEE_Variable getVariable(const char *) const;
00036   virtual VEE_Object * clone() const;
00037 
00038   void getForce(VEE_Vector3 *force,
00039     const VEE_Vector3 &,
00040                 const VEE_Vector3 &);
00041   void boundingBoxOfForce(VEE_BoundingBox *box);
00042 
00043 
00044   void setScale(const VEE_Vector3 & s) { m_locScale = s; }
00045 
00046   static VEE_Object * factory();
00047 
00048 protected:
00049 
00050   VEE_Vector3       m_magnitude;
00051   float             m_octaveAttenuation;
00052   int               m_octaves;
00053   VEE_Vector3       m_locScale;
00054 
00055   VEE_ClonablePointer<VEE_Volume> m_volume;
00056 };
00057 
00058 
00059 
00060 #endif

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