vee_value_str.h

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00001 /* -*- C++ -*- */
00002 
00003 /* COPYRIGHT
00004  *
00005  * This file is part of the Visual Effects Engine - VEE
00006  *
00007  * Read the "VEE-LICENSE" file for the license.
00008  *
00009  * Authors & Copyright:   
00010  *
00011  * Tommi Ilmonen, Tuukka Heikura, Marko Myllymaa and 
00012  * Janne Kontkanen 2001-2004
00013  *
00014  * Additional copyrights: Tekes 2003-2004
00015  *
00016  * firstname.lastname@hut.fi
00017  *
00018  */
00019 
00020 #ifndef VEE_VALUE_STR_H
00021 #define VEE_VALUE_STR_H
00022 
00023 #include <vee_value.h>
00024 
00025 #include <string>
00026 
00028 class VEE_ValueString : public VEE_Value
00029 {
00030 public:
00031   VEE_ValueString();
00032   VEE_ValueString(const std::string & s) : m_string(s) {}
00033   virtual ~VEE_ValueString();
00034 
00035   virtual VEE_Value * clone() const;
00036 
00037   virtual bool getFloat(float *);
00038   virtual bool getInt(int *);
00039   virtual bool getVector3(VEE_Vector3 *);
00040   virtual bool getMatrix3(VEE_Matrix3 *);
00041 
00042   const std::string & string() const { return m_string; }
00043   void setString(const std::string & s) { m_string = s; }
00044 
00045 protected:
00046   std::string m_string;
00047 };
00048 
00049 #endif

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