00001 /* -*- C++ -*- */ 00002 00003 /* COPYRIGHT 00004 * 00005 * This file is part of the Visual Effects Engine - VEE 00006 * 00007 * Read the "VEE-LICENSE" file for the license. 00008 * 00009 * Authors & Copyright: 00010 * 00011 * Tommi Ilmonen, Tuukka Heikura, Marko Myllymaa and 00012 * Janne Kontkanen 2001-2004 00013 * 00014 * Additional copyrights: Tekes 2003-2004 00015 * 00016 * firstname.lastname@hut.fi 00017 * 00018 */ 00019 00020 #ifndef CRYSTAL_INSERT_PARTICLE_H 00021 #define CRYSTAL_INSERT_PARTICLE_H 00022 00023 #include <gee_operator.h> 00024 #include <gee_param_writer.h> 00025 #include <gee_particle_object.h> 00026 00030 class GEE_InsertParticle : public GEE_Operator 00031 { 00032 public: 00033 GEE_InsertParticle(); 00034 virtual ~GEE_InsertParticle(); 00035 00036 virtual bool act(GEE_World *, const GEE_TimeStamp &); 00037 00038 virtual bool read(GEE_Io *); 00039 virtual bool write(GEE_Io *); 00040 virtual const char * type(); 00041 00042 static GEE_Operator * create(); 00043 00044 GEE_ParticleData & particle() { return m_particle; } 00045 00046 protected: 00047 GEE_ParticleData m_particle; 00048 00049 GEE_ParamWriter m_writer; 00050 00051 GEE_id_t m_objId; 00052 }; 00053 00054 #endif