vee_gravity.h

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00001 /* COPYRIGHT
00002  *
00003  * This file is part of the Visual Effects Engine - VEE
00004  *
00005  * Read the "VEE-LICENSE" file for the license.
00006  *
00007  * Authors & Copyright:   
00008  *
00009  * Tommi Ilmonen, Tuukka Heikura, Marko Myllymaa and 
00010  * Janne Kontkanen 2001-2004
00011  *
00012  * Additional copyrights: Tekes 2003-2004
00013  *
00014  * firstname.lastname@hut.fi
00015  *
00016  */
00017 
00018 #ifndef VEE_GRAVITY_H
00019 #define VEE_GRAVITY_H
00020 
00021 #include <vee_scene.h>
00022 #include <vee_object.h>
00023 
00027 class VEE_Gravity : public VEE_ForceObject
00028 {
00029 public:
00030   VEE_Gravity(VEE_Vector3 g = VEE_Vector3(0.0, -9.81, 0.0));
00031   ~VEE_Gravity() {}
00032 
00033   virtual bool setValue(const char *, VEE_Value *);
00034   virtual VEE_Variable getVariable(const char *) const;
00035 
00036   virtual VEE_Object *clone() const;
00037 
00038   VEE_Vector3 *gravity() { return &m_gravity; }
00039   void setGravity(const VEE_Vector3 &g) { m_gravity = g; }
00040 
00041   void updateVelocity(float) {}
00042   void update(float) {}
00043 
00044   void getForce(VEE_Vector3 *force,
00045     const VEE_Vector3 &,
00046                 const VEE_Vector3 &);
00047   void boundingBoxOfForce(VEE_BoundingBox *box);
00048 
00049   static VEE_Object * factory();
00050 
00051 protected:
00052 
00053   VEE_Vector3 m_gravity;
00054 
00055 private:  
00056 };
00057 
00058 #endif

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