00001 /* -*- C++ -*- */ 00002 00003 /* COPYRIGHT 00004 * 00005 * This file is part of the Visual Effects Engine - VEE 00006 * 00007 * Read the "VEE-LICENSE" file for the license. 00008 * 00009 * Authors & Copyright: 00010 * 00011 * Tommi Ilmonen, Tuukka Heikura, Marko Myllymaa and 00012 * Janne Kontkanen 2001-2004 00013 * 00014 * Additional copyrights: Tekes 2003-2004 00015 * 00016 * firstname.lastname@hut.fi 00017 * 00018 */ 00019 00020 #ifndef VEE_OPERATOR_OBJECT_H 00021 #define VEE_OPERATOR_OBJECT_H 00022 00023 #include <vee_particle.h> 00024 00025 #include <vee_operator_list.h> 00026 00027 class VEE_OperatorObject : public VEE_Particle 00028 { 00029 public: 00030 VEE_OperatorObject() {} 00031 virtual ~VEE_OperatorObject(); 00032 00033 virtual VEE_Object * clone() const; 00034 virtual void update(float); 00035 00036 void appendOperator(VEE_Object *target, VEE_Operator *o) 00037 { m_operators.appendOperator2(target, o); } 00038 00039 void appendOperator2(VEE_Object *target, VEE_Operator *o, const char * name) 00040 { m_operators.appendOperator2(target, o, name); } 00041 00042 protected: 00043 VEE_OperatorList m_operators; 00044 }; 00045 00046 #endif 00047