00001 /* -*- C++ -*- */ 00002 00003 /* COPYRIGHT 00004 * 00005 * This file is part of the Visual Effects Engine - VEE 00006 * 00007 * Read the "VEE-LICENSE" file for the license. 00008 * 00009 * Authors & Copyright: 00010 * 00011 * Tommi Ilmonen, Tuukka Heikura, Marko Myllymaa and 00012 * Janne Kontkanen 2001-2004 00013 * 00014 * Additional copyrights: Tekes 2003-2004 00015 * 00016 * firstname.lastname@hut.fi 00017 * 00018 */ 00019 00020 #ifndef VEE_OPERATOR_TEXTURE_LOOP_H 00021 #define VEE_OPERATOR_TEXTURE_LOOP_H 00022 00023 #include <vee_operator.h> 00024 #include <vee_reference_object.h> 00025 #include <vee_value_curve.h> 00026 00027 #include <vector> 00028 00029 class VEE_OperatorTextureLoop : public VEE_Operator 00030 { 00031 public: 00032 VEE_OperatorTextureLoop(); 00033 virtual ~VEE_OperatorTextureLoop(); 00034 virtual void operate(VEE_Object *, float); 00035 virtual VEE_Operator * clone() const; 00036 00037 void addTexture(int t); 00038 void setTimeScale(VEE_TimeScale scale) { m_timeScale = scale; } 00039 void setLoopTime(float time) { m_loopTime = time; } 00040 00041 protected: 00042 00043 VEE_TimeScale m_timeScale; 00044 float m_loopTime; 00045 float m_time; 00046 VEE_ReferenceObject<std::vector<int> > m_textures; 00047 00048 }; 00049 00050 #endif