vee_particle.h

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00001 /* -*- C++ -*- */
00002 
00003 /* COPYRIGHT
00004  *
00005  * This file is part of the Visual Effects Engine - VEE
00006  *
00007  * Read the "VEE-LICENSE" file for the license.
00008  *
00009  * Authors & Copyright:   
00010  *
00011  * Tommi Ilmonen, Tuukka Heikura, Marko Myllymaa and 
00012  * Janne Kontkanen 2001-2004
00013  *
00014  * Additional copyrights: Tekes 2003-2004
00015  *
00016  * firstname.lastname@hut.fi
00017  *
00018  */
00019 
00020 #ifndef VEE_PARTICLE_H
00021 #define VEE_PARTICLE_H
00022 
00023 #include <vee_object.h>
00024 #include <vee_looks.h>
00025 
00026 #include <string>
00027 
00030 class VEE_Particle : public VEE_Object
00031 {
00032 public:
00033 
00034   VEE_Particle() : m_looks(0), m_visible(true) 
00035   { m_objectType = VEE_OBJECT_PARTICLE; }
00036 
00037   VEE_Particle(const VEE_Particle &);
00038   VEE_Particle(VEE_Vector3 location, VEE_Vector3 velocity,
00039          float ageLimit, VEE_Looks *l);
00040   virtual ~VEE_Particle();
00041 
00042   virtual bool setValue(const char *, VEE_Value *);
00043   virtual VEE_Variable getVariable(const char *) const;
00044 
00045   virtual VEE_Object *clone() const;
00046 
00048   virtual void update(float);
00049   virtual void render(VEE_Renderer *);
00050 
00051   void setLooks(VEE_Looks *l);
00052   VEE_Looks *looks() { return m_looks; }
00053 
00054   void setVisible(bool visible) { m_visible = visible; }
00055   bool visible() const { return m_visible; }
00056 
00057   static VEE_Object * factory();
00058 
00059 protected:
00060 
00061   VEE_Looks *m_looks;
00062   bool       m_visible;
00063 };
00064 
00065 #endif

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