vee_value_operator.h

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00001 /* -*- C++ -*- */
00002 
00003 /* COPYRIGHT
00004  *
00005  * This file is part of the Visual Effects Engine - VEE
00006  *
00007  * Read the "VEE-LICENSE" file for the license.
00008  *
00009  * Authors & Copyright:   
00010  *
00011  * Tommi Ilmonen, Tuukka Heikura, Marko Myllymaa and 
00012  * Janne Kontkanen 2001-2004
00013  *
00014  * Additional copyrights: Tekes 2003-2004
00015  *
00016  * firstname.lastname@hut.fi
00017  *
00018  */
00019 
00020 #ifndef VEE_VALUE_OPERATOR_H
00021 #define VEE_VALUE_OPERATOR_H
00022 
00023 #include <vee_operator.h>
00024 
00025 /* #include <vee_matrix3.h>
00026    #include <vee_vector3.h> */
00027 
00028 #include <string>
00029 
00030 class VEE_Value;
00031 class VEE_Object;
00032 
00034 class VEE_ValueOperator : public VEE_Operator
00035 {
00036 public:
00037   VEE_ValueOperator();
00038   VEE_ValueOperator(const VEE_ValueOperator & );
00039 
00040   VEE_ValueOperator(const std::string &, VEE_Value *);
00041   VEE_ValueOperator(const std::string &, float);
00042   VEE_ValueOperator(const std::string &, const VEE_Matrix3 &);
00043   VEE_ValueOperator(const std::string &, const VEE_Vector3 &);
00044 
00045   virtual ~VEE_ValueOperator();
00046 
00047   virtual bool setValue(const char *, VEE_Value *);
00048 
00049   virtual void operate(VEE_Object *, float);
00050   virtual VEE_Operator * clone() const;
00051 
00052   void set(const std::string &, VEE_Value *);
00053 
00054   VEE_ValueOperator & operator = (const VEE_ValueOperator &);
00055 
00056 protected:
00057   VEE_Value * m_value;
00058   std::string m_id;
00059 };
00060 
00061 
00062 #endif

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