apply(bool on, bool reset=true) | GEE_GlLights | |
clear() | GEE_GlLights | |
GEE_GlLights() | GEE_GlLights | |
iterator typedef | GEE_GlLights | [protected] |
m_lights | GEE_GlLights | [protected] |
m_sceneAmbient | GEE_GlLights | [protected] |
set(ConfigReader::Config *config) | GEE_GlLights | |
set(GLenum lightId, const GEE_GlLight &light) | GEE_GlLights | |
size() const | GEE_GlLights | [inline] |
~GEE_GlLights() | GEE_GlLights |