addMaterial(const std::string &, const GEE_GlMaterial &) | GEE_GlMaterialBank | |
addUsualColors() | GEE_GlMaterialBank | |
defaultMaterial() | GEE_GlMaterialBank | [inline, static] |
forceMaterial(const std::string &mat) | GEE_GlMaterialBank | [inline] |
GEE_GlMaterialBank() | GEE_GlMaterialBank | |
getMaterial(const std::string &) | GEE_GlMaterialBank | |
m_default | GEE_GlMaterialBank | [protected, static] |
m_forceMaterial | GEE_GlMaterialBank | [protected] |
m_materials | GEE_GlMaterialBank | [protected] |
unforceMaterial() | GEE_GlMaterialBank | [inline] |
~GEE_GlMaterialBank() | GEE_GlMaterialBank | [virtual] |