GEE_GlMaterialBank Class Reference

Collection of materials. More...

#include <gee_gl_material.h>

Collaboration diagram for GEE_GlMaterialBank:

Collaboration graph
[legend]
List of all members.

Public Member Functions

Static Public Member Functions

Protected Attributes

Static Protected Attributes


Detailed Description

Collection of materials.


Constructor & Destructor Documentation

GEE_GlMaterialBank::GEE_GlMaterialBank  ) 
 

GEE_GlMaterialBank::~GEE_GlMaterialBank  )  [virtual]
 


Member Function Documentation

void GEE_GlMaterialBank::addMaterial const std::string &  ,
const GEE_GlMaterial
 

const GEE_GlMaterial & GEE_GlMaterialBank::getMaterial const std::string &  s  ) 
 

Gets a material by name.

If the material is not found, then the default material is returned.

void GEE_GlMaterialBank::addUsualColors  ) 
 

void GEE_GlMaterialBank::forceMaterial const std::string &  mat  )  [inline]
 

void GEE_GlMaterialBank::unforceMaterial  )  [inline]
 

static GEE_GlMaterial& GEE_GlMaterialBank::defaultMaterial  )  [inline, static]
 


Member Data Documentation

GEE_GlMaterial GEE_GlMaterialBank::m_default [static, protected]
 

The default material.

Usually just fairly normal gray.

std::map<std::string, GEE_GlMaterial> GEE_GlMaterialBank::m_materials [protected]
 

std::string GEE_GlMaterialBank::m_forceMaterial [protected]
 


The documentation for this class was generated from the following files:
Generated on Mon Mar 12 21:09:04 2007 for VEE - The Visual Effects Engine by  doxygen 1.4.6