#include <gee_group.h>
Inheritance diagram for GEE_Group:
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Breaks the group.
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Returns all "extra" ids that a child may have. These ids are typically something that are dynamically allocated in the child object. Thus they cannot be tracked with the normal method. The returned structure should not be allocated for this purpose (it shouldbe an ordinary class member that is returned. The default implementation returns true. Reimplemented from GEE_IdContainer. |
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Clone this object, creating an equivalent independent object.
Reimplemented from GEE_Geometry. |
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Copy this object, creating an equivalent independent object into the target world. The new object will have a new id. The default implementation uses "clone"-call to create a new object and then sets the id and world of the object. Reimplemented from GEE_Geometry. |
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A virtual function that does any necessary operations to erase this geometry from the world. In practice this method is only interesting in group nodes that may need to erase other stuff. Reimplemented from GEE_Geometry. |
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A virtual function that should be overridden to enable us to generically delete data within some volume.
Reimplemented from GEE_Geometry. |
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Reimplemented from GEE_Geometry. |
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Reimplemented from GEE_Geometry. |
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Reimplemented from GEE_Geometry. |
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Reimplemented from GEE_Geometry. |
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Reimplemented from GEE_Geometry. |
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Render this object with the renderer.
Reimplemented from GEE_Geometry. |
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Get the bounding box of this data set.
Reimplemented from GEE_Geometry. |
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Moves the data elements by some offset.
Reimplemented from GEE_Geometry. |
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Sets the material of the group and all children.
Reimplemented from GEE_Geometry. |
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Reads the data from a given file.
Reimplemented from GEE_Geometry. |
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Reads the data from a given stream.
Reimplemented from GEE_Geometry. |
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Reimplemented from GEE_Geometry. |
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Reimplemented from GEE_Geometry. |
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