GEE_PolygonMesh Member List

This is the complete list of members for GEE_PolygonMesh, including all inherited members.

addIdMember(GEE_id_t *)GEE_IdContainer
addIdsToRemap(id_remap &)GEE_IdContainer [virtual]
addPolygon(const GEE_PolygonIndices &)GEE_PolygonMesh
addVertex(const GEE_PolygonVertex &)GEE_PolygonMesh
allocateId()GEE_IdContainer [static]
attachEditor()GEE_Geometry [inline]
autoId()GEE_IdContainer [inline]
beginPolygon()GEE_PolygonMesh [inline]
beginVertex()GEE_PolygonMesh [inline]
cast(GEE_Geometry *d)GEE_PolygonMesh [inline, static]
centralize()GEE_Geometry
clear()GEE_PolygonMesh
clone() const GEE_PolygonMesh [virtual]
colorData(GEE_ReColor *)GEE_Geometry [virtual]
copy(GEE_World *target, id_remap *remap) const GEE_Geometry [virtual]
copyBasics(const GEE_Geometry &)GEE_Geometry
create(const char *)GEE_Geometry [static]
detachEditor()GEE_Geometry [inline]
editorCount() const GEE_Geometry [inline]
endPolygon()GEE_PolygonMesh [inline]
endVertex()GEE_PolygonMesh [inline]
erase()GEE_Geometry [virtual]
eraseData(GEE_Containment *)GEE_Geometry [virtual]
finalizeRead()GEE_Geometry [virtual]
GEE_Geometry(VEE_GarbageBin *bin=0)GEE_Geometry
GEE_IdContainer()GEE_IdContainer
GEE_IdContainer(const GEE_IdContainer &)GEE_IdContainer
GEE_PolygonMesh()GEE_PolygonMesh
generation() const GEE_Geometry [inline]
getBoundingBox(VEE_BoundingBox *)GEE_PolygonMesh [virtual]
getExtraIds()GEE_IdContainer [virtual]
getIdMember(id_iterator it)GEE_IdContainer
getPolygon(polygonIterator &it)GEE_PolygonMesh [inline, static]
getVertex(int)GEE_PolygonMesh
getWorldTransformation(VEE_Matrix4d *) const GEE_Geometry
getWorldTransformation(VEE_Matrix4 *) const GEE_Geometry
getWorldTransformations(VEE_Matrix4d *, VEE_Matrix4d *, bool *) const GEE_Geometry
getWorldTransformations(VEE_Matrix4 *, VEE_Matrix4 *, bool *) const GEE_Geometry
group() const GEE_Geometry [inline]
id() const GEE_IdContainer [inline]
id_container typedefGEE_IdContainer
id_distances typedefGEE_IdContainer
id_iterator typedefGEE_IdContainer
id_remap typedefGEE_IdContainer
idBegin()GEE_IdContainer [inline]
idEnd()GEE_IdContainer [inline]
incrementGeneration(GEE_id_t add=1)GEE_Geometry [inline]
init()GEE_Geometry [static]
intersects(GEE_Containment *)GEE_Geometry [virtual]
intersectsBounded(GEE_Bounded *, VEE_BoundingBox *myBounds, const VEE_Matrix4 &myWorldTransform)GEE_Geometry [protected]
isSelected() const GEE_Geometry [inline]
layer() const GEE_IdContainer [inline]
m_bboxGEE_PolygonMesh [protected]
m_editorCountGEE_Geometry [protected]
m_generationGEE_Geometry [protected]
m_groupGEE_Geometry [protected]
m_idGEE_IdContainer [protected]
m_layerGEE_IdContainer [protected]
m_materialGEE_Geometry [protected]
m_materialNameGEE_Geometry [protected]
m_polygonCounterGEE_PolygonMesh [protected]
m_polygonsGEE_PolygonMesh [protected]
m_selectionStateGEE_Geometry [protected]
m_vertexCounterGEE_PolygonMesh [protected]
m_verticesGEE_PolygonMesh [protected]
m_visibleGEE_Geometry [protected]
m_worldGEE_Geometry [protected]
masterGroup() const GEE_Geometry
material()GEE_Geometry [inline]
materialName() const GEE_Geometry [inline]
move(const VEE_Vector3 &offset)GEE_PolygonMesh [virtual]
moveData(GEE_Mover *)GEE_Geometry [virtual]
polygonCount() const GEE_PolygonMesh [inline]
polygonIterator typedefGEE_PolygonMesh
read(GEE_Io *)GEE_Geometry [virtual]
readBasics(GEE_Io *)GEE_Geometry
readFile(const char *)GEE_Geometry
readGeometry(GEE_Io *)GEE_Geometry [static]
readIds(GEE_Io *, id_container *)GEE_IdContainer [static]
remapIdMembers(id_remap &)GEE_IdContainer [virtual]
render(GEE_Renderer *)GEE_PolygonMesh [virtual]
selectFaces(GEE_Containment *, uint mask, uint values)GEE_Geometry [virtual]
selectionState() const GEE_Geometry [inline]
selectVertices(GEE_Containment *, uint mask, uint values)GEE_Geometry [virtual]
setGarbageBin(VEE_GarbageBin *bin)VEE_Garbage [virtual]
setGeneration(GEE_id_t g)GEE_Geometry [inline]
setGroup(GEE_id_t g)GEE_Geometry [inline]
setId(GEE_id_t id)GEE_IdContainer [inline]
setLayer(GEE_id_t layer)GEE_IdContainer [inline]
setMaterial(const GEE_Material &m)GEE_Geometry [virtual]
setMaterialName(const std::string &mat)GEE_Geometry
setMaterialName(const char *mat)GEE_Geometry
setNearlySelected(bool s)GEE_Geometry [inline]
setSelected(bool s)GEE_Geometry [inline]
setSelectionState(uint s)GEE_Geometry [virtual]
setTransformation(const VEE_Matrix4d &t)GEE_Geometry [inline]
setVisible(bool v)GEE_Geometry [inline]
setWorld(GEE_World *w)GEE_Geometry [inline]
transformation()GEE_Geometry [inline]
transformation() const GEE_Geometry [inline]
triangleMesh()GEE_PolygonMesh
VEE_Garbage(VEE_GarbageBin *bin=0)VEE_Garbage [inline]
vertexCount() const GEE_PolygonMesh [inline]
vertexIterator typedefGEE_PolygonMesh
visible() const GEE_Geometry [inline]
write(GEE_Io *)GEE_Geometry [virtual]
writeBasics(GEE_Io *)GEE_Geometry
writeFile(const char *)GEE_Geometry
writeIds(GEE_Io *, id_container *)GEE_IdContainer [static]
~GEE_Geometry()GEE_Geometry [virtual]
~GEE_IdContainer()GEE_IdContainer [virtual]
~GEE_PolygonMesh()GEE_PolygonMesh
~VEE_Garbage()VEE_Garbage [virtual]


Generated on Mon Mar 12 21:09:14 2007 for VEE - The Visual Effects Engine by  doxygen 1.4.6