#include <gee_polygon_mesh.h>
Inheritance diagram for GEE_PolygonMesh:
Works pretty much like a triangle mesh (GEE_TriangleMesh).
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Clone this object, creating an equivalent independent object.
Reimplemented from GEE_Geometry. |
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Render this object with the renderer.
Reimplemented from GEE_Geometry. |
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Get the bounding box of this data set.
Reimplemented from GEE_Geometry. |
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Moves the data elements by some offset.
Reimplemented from GEE_Geometry. |
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Adds a new vertex point to the mesh and returns the index number of the vertex.
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Adds a polygon and returns its index. If the vertices of the polygon do not exist, then -1 returned and the polygon is not added. |
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Returns a vertex (or NULL if not found).
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