#include <gee_triangle_mesh.h>
This class is used to hold information about data that is specific to each polygon vertex (location, normal, uv coordinates etc).
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Adds a polygon to this vertex. If the polygon is already present, then nothing happens. |
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Erase a polygon from the list of linked polygons.
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Location of the vertex.
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Normal of the vertex.
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The UV-coordinates of the vertex (texture coordinates).
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The index numbers of the polygons that refer to this vertex.
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