GEE_Transformation Class Reference

A geometrical transformation defined by 4x4 matrix. More...

#include <gee_transformation.h>

Inheritance diagram for GEE_Transformation:

Inheritance graph
[legend]
Collaboration diagram for GEE_Transformation:

Collaboration graph
[legend]
List of all members.

Public Member Functions

Protected Attributes


Detailed Description

A geometrical transformation defined by 4x4 matrix.

Author:
Tommi Ilmonen


Constructor & Destructor Documentation

GEE_Transformation::GEE_Transformation  ) 
 

GEE_Transformation::~GEE_Transformation  )  [virtual]
 


Member Function Documentation

GEE_Geometry * GEE_Transformation::clone  )  const [virtual]
 

Clone this object, creating an equivalent independent object.

Reimplemented from GEE_Geometry.

GEE_Geometry * GEE_Transformation::removeData const VEE_Vector3 loc,
float  radius
[virtual]
 

void GEE_Transformation::render GEE_Renderer  )  [virtual]
 

Render this object with the renderer.

Reimplemented from GEE_Geometry.

bool GEE_Transformation::getBoundingBox VEE_BoundingBox  )  [virtual]
 

Get the bounding box of this data set.

Reimplemented from GEE_Geometry.

bool GEE_Transformation::move const VEE_Vector3 offset  )  [virtual]
 

Moves the data elements by some offset.

Reimplemented from GEE_Geometry.

void GEE_Transformation::setTransformation const VEE_Matrix4 t  )  [inline]
 

VEE_Matrix4& GEE_Transformation::transformation  )  [inline]
 

Reimplemented from GEE_Geometry.

const VEE_Matrix4& GEE_Transformation::transformation  )  const [inline]
 

Reimplemented from GEE_Geometry.

void GEE_Transformation::setChild GEE_Geometry data  )  [inline]
 


Member Data Documentation

VEE_Matrix4 GEE_Transformation::m_transformation [protected]
 

Reimplemented from GEE_Geometry.

VEE_ClonablePointer<GEE_Geometry> GEE_Transformation::m_child [protected]
 


The documentation for this class was generated from the following files:
Generated on Mon Mar 12 21:09:17 2007 for VEE - The Visual Effects Engine by  doxygen 1.4.6