#include <gee_transparency_list.h>
The objects are sorted by distance and ready to be rendered back-to-front.
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Adds a single VEE_Object pointer to the list.
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Adds recursively all objects found in this scene box and boxes below it to the list.
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Adds a GEE_Geometry pointer to the list.
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Removes all pointers.
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Caches the latest insert location. This is used to speed up the positioning of particles into the map. It is assumed that successive particles are close to each other. |
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