addCamAzi(float azi) | VEE_GlRenderer | [inline] |
addCamEle(float ele) | VEE_GlRenderer | [inline] |
align() const | VEE_GlRenderer | [inline] |
alphaMul() const | VEE_GlRenderer | [inline] |
applyDepthMap() const | VEE_GlRenderer | [inline] |
backgroundColor() const | VEE_GlRenderer | [inline] |
beginTextured(Mode, GLuint) | VEE_GlRenderer | [protected] |
BLOW enum value | VEE_GlRenderer | |
buildPolygonTextures(VEE_GlTexture2D *tex) | VEE_GlRenderer | |
buildTextures(VEE_GlTexture2D *tex, float radius, const char *configFile=0) | VEE_GlRenderer | |
camDir() | VEE_GlRenderer | [inline] |
cameraParams() const | VEE_GlRenderer | [inline] |
camPos() | VEE_GlRenderer | [inline] |
cgFragmentProfile() | VEE_CgGlRenderer | [inline] |
cgVertexProfile() | VEE_CgGlRenderer | [inline] |
CHECK enum value | VEE_GlRenderer | |
clearGlScreen() | VEE_GlRenderer | |
closeRenderState() | VEE_GlRenderer | [virtual] |
configFile() const | VEE_GlRenderer | [inline] |
continuousTails() const | VEE_GlRenderer | [inline] |
createDepthMap() | VEE_GlRenderer | |
createPrivateTextures(bool create) | VEE_GlRenderer | [inline, static] |
currentSubTexture() const | VEE_GlRenderer | [inline] |
debug() | VEE_CgGlRenderer | [inline, static] |
defaultRenderClass() | VEE_GlRenderer | [inline] |
depthMap() | VEE_GlRenderer | [inline] |
disableCg() | VEE_CgGlRenderer | |
drawBackToFront(VEE_SceneBox *vps) | VEE_GlRenderer | |
drawBackToFront2(VEE_OrdererCollector *) | VEE_GlRenderer | |
drawBox(VEE_Vector3 low, VEE_Vector3 high) | VEE_GlRenderer | [static] |
drawBoxEdges() const | VEE_GlRenderer | [inline] |
drawRandom(VEE_Collector *) | VEE_GlRenderer | |
drawRecursed(VEE_SceneBox *vps) | VEE_GlRenderer | |
drawVolumeGrid(const VEE_Vector3 &, VEE_VolumeGrid *) | VEE_GlRenderer | |
drawVolumeGrid2(const VEE_Vector3 &, VEE_VolumeGrid2 *, bool blend=true) | VEE_GlRenderer | |
driver_iter typedef | VEE_CgGlRenderer | [protected] |
enableCg() | VEE_CgGlRenderer | |
endGlMode() | VEE_CgGlRenderer | [virtual] |
endTextured() | VEE_GlRenderer | [protected] |
fadeDistance() const | VEE_GlRenderer | [inline] |
fadeRange() const | VEE_GlRenderer | [inline] |
farDistance() const | VEE_GlRenderer | [inline] |
forceBackColor() const | VEE_GlRenderer | [inline] |
forceFrontColor() const | VEE_GlRenderer | [inline] |
forward(float distance) | VEE_GlRenderer | [inline] |
forwardAcceleration(float acceleration) | VEE_GlRenderer | [inline] |
fov() const | VEE_GlRenderer | [inline] |
getBlend() const | VEE_GlRenderer | [inline] |
getDrawForceBoxes() | VEE_GlRenderer | [inline] |
getForceMode() const | VEE_GlRenderer | [inline] |
getPolygonMode() const | VEE_GlRenderer | [inline] |
getTexture() const | VEE_GlRenderer | [inline] |
getUseTextures() const | VEE_GlRenderer | [inline] |
height() const | VEE_GlRenderer | [inline] |
initializeGL() | VEE_CgGlRenderer | [virtual] |
initRenderState() | VEE_GlRenderer | [virtual] |
lengthScale() const | VEE_GlRenderer | [inline] |
loadShaders() | VEE_CgGlRenderer | |
m_alphaMul | VEE_GlRenderer | [protected] |
m_applyDepthMap | VEE_GlRenderer | [protected] |
m_azi | VEE_GlRenderer | [protected] |
m_bgColor | VEE_GlRenderer | [protected] |
m_blend | VEE_GlRenderer | [protected] |
m_blendType | VEE_GlRenderer | [protected] |
m_blobTexture | VEE_GlRenderer | [protected] |
m_camPos | VEE_GlRenderer | [protected] |
m_camUp | VEE_GlRenderer | [protected] |
m_cgContext | VEE_CgGlRenderer | [protected] |
m_cgFragmentProfile | VEE_CgGlRenderer | [protected] |
m_cgVertexProfile | VEE_CgGlRenderer | [protected] |
m_configFile | VEE_GlRenderer | [protected] |
m_continuousTails | VEE_GlRenderer | [protected] |
m_currentDriver | VEE_CgGlRenderer | [protected] |
m_currentMaterial | VEE_GlRenderer | [protected] |
m_currentShader | VEE_CgGlRenderer | [protected] |
m_currentTexture | VEE_GlRenderer | [protected] |
m_cylinder | VEE_GlRenderer | [protected] |
m_debug | VEE_CgGlRenderer | [protected, static] |
m_defaultRenderClass | VEE_GlRenderer | [protected] |
m_depthMap | VEE_GlRenderer | [protected] |
m_direction | VEE_GlRenderer | [protected] |
m_drawBoxEdges | VEE_GlRenderer | [protected] |
m_drawForceBoxes | VEE_GlRenderer | [protected] |
m_drivers | VEE_CgGlRenderer | [protected] |
m_ele | VEE_GlRenderer | [protected] |
m_fade | VEE_GlRenderer | [protected] |
m_fadeDistance | VEE_GlRenderer | [protected] |
m_fadeRange | VEE_GlRenderer | [protected] |
m_farDistance | VEE_GlRenderer | [protected] |
m_fixedFade | VEE_GlRenderer | [protected] |
m_forceBackColor | VEE_GlRenderer | [protected] |
m_forceFrontColor | VEE_GlRenderer | [protected] |
m_forceMode | VEE_GlRenderer | [protected] |
m_fov | VEE_GlRenderer | [protected] |
m_height | VEE_GlRenderer | [protected] |
m_materials | VEE_GlRenderer | [protected] |
m_matrix | VEE_GlRenderer | [protected] |
m_meshes | VEE_GlRenderer | [protected] |
m_mode | VEE_GlRenderer | [protected] |
m_modeChanges | VEE_GlRenderer | [protected] |
m_nearDistance | VEE_GlRenderer | [protected] |
m_particleMode | VEE_GlRenderer | [protected] |
m_particleSize | VEE_GlRenderer | [protected] |
m_pointSize | VEE_GlRenderer | [protected] |
m_polygonMode | VEE_GlRenderer | [protected] |
m_polygonTexture | VEE_GlRenderer | [protected] |
m_privateTextures | VEE_GlRenderer | [protected, static] |
m_renderOnlyOutline | VEE_GlRenderer | [protected] |
m_renderOrder | VEE_GlRenderer | [protected] |
m_shaderNames | VEE_GlRenderer | [protected] |
m_tailDispersion | VEE_GlRenderer | [protected] |
m_tcbSpline | VEE_GlRenderer | [protected] |
m_texId | VEE_GlRenderer | [protected] |
m_textureCol | VEE_GlRenderer | [protected] |
m_textureDivision | VEE_GlRenderer | [protected] |
m_textureNames | VEE_GlRenderer | [protected] |
m_textureRow | VEE_GlRenderer | [protected] |
m_textureStep | VEE_GlRenderer | [protected] |
m_useDepthMap | VEE_GlRenderer | [protected] |
m_useMatrix | VEE_GlRenderer | [protected] |
m_useTextures | VEE_GlRenderer | [protected] |
m_velocity | VEE_GlRenderer | [protected] |
m_vpRight | VEE_GlRenderer | [protected] |
m_vps | VEE_GlRenderer | [protected] |
m_vpUp | VEE_GlRenderer | [protected] |
m_width | VEE_GlRenderer | [protected] |
Material enum name | VEE_GlRenderer | |
materials() | VEE_GlRenderer | [inline] |
MATERIALS enum value | VEE_GlRenderer | |
maxLengthScale() const | VEE_GlRenderer | [inline] |
meshStore typedef | VEE_GlRenderer | [protected] |
Mode enum name | VEE_GlRenderer | |
modeChanges() const | VEE_GlRenderer | [inline] |
moveCamera(float dt) | VEE_GlRenderer | |
moveCameraUp(float z) | VEE_GlRenderer | [inline] |
moveGlCamera() | VEE_GlRenderer | |
nearDistance() const | VEE_GlRenderer | [inline] |
newMode(Mode) | VEE_GlRenderer | [protected] |
nextAlignMent() | VEE_GlRenderer | [inline] |
Order enum name | VEE_GlRenderer | |
OrderBackToFront1 enum value | VEE_GlRenderer | |
OrderBackToFront2 enum value | VEE_GlRenderer | |
OrderRandom1 enum value | VEE_GlRenderer | |
OrderRandom2 enum value | VEE_GlRenderer | |
OrderSizeof enum value | VEE_GlRenderer | |
paintGL(bool drawBoxEdges, bool moveCamera, bool clear, float dt=0.04) | VEE_GlRenderer | [virtual] |
particleSize() const | VEE_GlRenderer | [inline] |
POLYGON enum value | VEE_GlRenderer | |
popTransform() | VEE_GlRenderer | [inline, protected] |
prepareGlMode() | VEE_GlRenderer | [virtual] |
pushTransform(const VEE_Matrix3 &rot, const VEE_Vector3 &loc) | VEE_GlRenderer | [protected] |
renderCurveParticle(VEE_CurveParticle *p) | VEE_GlRenderer | |
renderForceObject(VEE_ForceObject *) | VEE_GlRenderer | [virtual] |
RenderLines enum value | VEE_GlRenderer | |
RenderNothing enum value | VEE_GlRenderer | |
renderParticle(VEE_Particle *p) | VEE_CgGlRenderer | [virtual] |
renderParticleVisual(VEE_ParticleVisualInfo *p) | VEE_GlRenderer | [virtual] |
RenderPoints enum value | VEE_GlRenderer | |
renderPolygon(VEE_Polygon *) | VEE_GlRenderer | [virtual] |
RenderQuads enum value | VEE_GlRenderer | |
renderRigidParticle(VEE_RigidParticle *p) | VEE_GlRenderer | |
renderTailParticle(VEE_TailParticle *p) | VEE_GlRenderer | |
RenderTriangles enum value | VEE_GlRenderer | |
resizeGL(int w, int h) | VEE_GlRenderer | [virtual] |
sceneBox() | VEE_GlRenderer | [inline] |
setAlphaMul(float a) | VEE_GlRenderer | [inline] |
setBackgroundColor(const VEE_Rgba &color) | VEE_GlRenderer | [inline] |
setBlend(bool b) | VEE_GlRenderer | [inline] |
setBlendType(VEE_Blending b) | VEE_GlRenderer | [inline] |
setCameraAngles(float azi, float ele) | VEE_GlRenderer | [inline] |
setCameraParams(const VEE_CameraPosition &p) | VEE_GlRenderer | [inline] |
setCameraPosition(const VEE_Vector3 &pos) | VEE_GlRenderer | [inline] |
setCameraPosition3f(float x, float y, float z) | VEE_GlRenderer | [inline] |
setContinuousTails(bool b) | VEE_GlRenderer | [inline] |
setDrawBoxEdges(bool b) | VEE_GlRenderer | [inline] |
setDrawForceBoxes(bool b) | VEE_GlRenderer | [inline] |
setExternalTextures(VEE_GlTexture2D *blob, VEE_GlTexture2D *polygon) | VEE_GlRenderer | [inline] |
setFade(float fade) | VEE_GlRenderer | [inline] |
setForceBackColor(const VEE_Rgba *c) | VEE_GlRenderer | [inline] |
setForceFrontColor(const VEE_Rgba *c) | VEE_GlRenderer | [inline] |
setForceMode(Mode m) | VEE_GlRenderer | [inline] |
setLengthScale(float scale) | VEE_GlRenderer | [inline] |
setMatrix(const VEE_Matrix4 &m) | VEE_GlRenderer | [inline] |
setParticleMode(Mode m) | VEE_GlRenderer | [inline] |
setParticleMode() const | VEE_GlRenderer | [inline] |
setParticleSize(float size) | VEE_GlRenderer | [inline] |
setPolygonMode(Mode m) | VEE_GlRenderer | [inline] |
setRange(float minDist, float fadeDist, float maxDist) | VEE_GlRenderer | |
setRenderOnlyOutline(bool outlines) | VEE_GlRenderer | |
setSceneBox(VEE_SceneBox *box) | VEE_GlRenderer | [inline] |
setSubTexture(int tex) | VEE_GlRenderer | [inline] |
setTexId() | VEE_GlRenderer | |
setTexture(GLuint texId) | VEE_GlRenderer | [inline] |
setUseMatrix(bool use) | VEE_GlRenderer | [inline] |
setUseTextures(bool u) | VEE_GlRenderer | [inline] |
setValue(const char *, VEE_Value *) | VEE_GlRenderer | [virtual] |
setValueFloat(const char *, float) | VEE_HasValues | |
setValueInt(const char *, int) | VEE_HasValues | |
setValueMatrix3(const char *, const VEE_Matrix3 &) | VEE_HasValues | |
setValueRgba(const char *, const VEE_Rgba &) | VEE_HasValues | |
setValueRgbaf(const char *id, float r, float g, float b, float a) | VEE_HasValues | [inline] |
setValueRgbatf(const char *id, float r, float g, float b, float a, float t) | VEE_HasValues | [inline] |
setValueVector3(const char *, const VEE_Vector3 &) | VEE_HasValues | |
setValueVector3f(const char *, float, float, float) | VEE_HasValues | |
shaderNameToId(const char *name) | VEE_GlRenderer | |
sidewaysAcceleration(float acceleration) | VEE_GlRenderer | [inline] |
stopMotion() | VEE_GlRenderer | [inline] |
subTextureCount() const | VEE_GlRenderer | [inline] |
subTextureDivision() const | VEE_GlRenderer | [inline] |
SWIRL enum value | VEE_GlRenderer | |
tailDispersion() const | VEE_GlRenderer | [inline] |
textureNameToId(const char *name) | VEE_GlRenderer | |
transformColor(const VEE_Rgba &) const | VEE_GlRenderer | [inline] |
VEE_CgGlRenderer(VEE_SceneBox *box=0) | VEE_CgGlRenderer | |
VEE_GlRenderer(VEE_SceneBox *box=0) | VEE_GlRenderer | |
VEE_HasValues() | VEE_HasValues | [inline] |
VEE_Renderer() | VEE_Renderer | [inline] |
width() const | VEE_GlRenderer | [inline] |
~VEE_CgGlRenderer() | VEE_CgGlRenderer | [virtual] |
~VEE_GlRenderer() | VEE_GlRenderer | [virtual] |
~VEE_HasValues() | VEE_HasValues | [inline, virtual] |
~VEE_Renderer() | VEE_Renderer | [inline, virtual] |