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Reimplemented in VEE_Blow, VEE_CurveParticle, VEE_Damping, VEE_Emitter, VEE_Explosion, VEE_ForceObject, VEE_ForcePlane, VEE_Gravitate, VEE_Gravity, VEE_Object, VEE_OperatorDt, VEE_OperatorForceGradient, VEE_OperatorRandomSphereVector, VEE_OperatorRandomFloat, VEE_OperatorPerlinVector, VEE_OperatorVolume, VEE_Particle, VEE_Particle2, VEE_Polygon, VEE_RandOnMesh2D, VEE_RandomForce, VEE_TailParticle, VEE_TailParticle2, VEE_TailParticle3, VEE_Tube, VEE_ValueCurve, VEE_ValueCurveMulti, VEE_ValueCurve2, VEE_ValueOperator, VEE_ValueRandomVector3, VEE_ValueRandomRotation, VEE_ValueRandomFloat, VEE_ValueFloat, VEE_ValueInt, VEE_ValueVector3, VEE_ValueMatrix3, VEE_VolumeGrid, VEE_VolumeGrid2, VEE_Vortex, VEE_Wind, VEE_MagicRainDrop, VEE_MagicRain, VEE_PolygonFire, VEE_GlRenderer, VEE_Qt, VEE_GridForceBase, VEE_OpcodeCollision, and VEE_RigidParticle. |