VEE_CurveParticle Class Reference

#include <vee_curve_particle.h>

Inheritance diagram for VEE_CurveParticle:

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Collaboration diagram for VEE_CurveParticle:

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List of all members.

Public Member Functions

Static Public Member Functions

Protected Attributes


Constructor & Destructor Documentation

VEE_CurveParticle::VEE_CurveParticle  ) 
 

VEE_CurveParticle::~VEE_CurveParticle  )  [virtual]
 


Member Function Documentation

bool VEE_CurveParticle::setValue const char *  id,
VEE_Value v
[virtual]
 

Receive and process a value.

Parameters:

Reimplemented from VEE_Particle.

VEE_Variable VEE_CurveParticle::getVariable const char *   )  const [virtual]
 

This method needs to be overridden if the child class wants to return its values.

Reimplemented from VEE_Particle.

void VEE_CurveParticle::updateVelocity float   )  [virtual]
 

Get forces acting on this objects and add these vectors to velocity.

Reimplemented from VEE_Object.

void VEE_CurveParticle::update float   )  [virtual]
 

Update the location of this object.

Reimplemented from VEE_Particle.

VEE_Object * VEE_CurveParticle::clone  )  const [virtual]
 

Reimplemented from VEE_Particle.

VEE_Object * VEE_CurveParticle::factory  )  [static]
 

Reimplemented from VEE_Particle.

void VEE_CurveParticle::resizeCurve uint   ) 
 

uint VEE_CurveParticle::pointsToRender  )  const [inline]
 

const VEE_Vector3& VEE_CurveParticle::location uint  i  )  [inline]
 


Member Data Documentation

std::vector<VEE_Vector3> VEE_CurveParticle::m_locations [protected]
 

std::vector<VEE_Vector3> VEE_CurveParticle::m_velocities [protected]
 

std::vector<VEE_Vector3> VEE_CurveParticle::m_forces [protected]
 

float VEE_CurveParticle::m_knotInerval [protected]
 

uint VEE_CurveParticle::m_activeKnots [protected]
 


The documentation for this class was generated from the following files:
Generated on Mon Mar 12 21:09:20 2007 for VEE - The Visual Effects Engine by  doxygen 1.4.6