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VEE_GlMaterial Class Reference
#include <
vee_gl_material.h
>
List of all members.
Public Types
enum
Flag
{
BLEND
= 0x1 }
Public Member Functions
VEE_GlMaterial
(GLuint texId=(GLuint)-1, int flags=BLEND)
~VEE_GlMaterial
()
bool
hasTexture
() const
GLuint
textureId
() const
void
useTexture
() const
int
flags
() const
Protected Attributes
GLuint
m_textureId
int
m_flags
Member Enumeration Documentation
enum
VEE_GlMaterial::Flag
Enumerator:
BLEND
Constructor & Destructor Documentation
VEE_GlMaterial::VEE_GlMaterial
(
GLuint
texId
=
(GLuint) -1
,
int
flags
=
BLEND
)
[inline]
VEE_GlMaterial::~VEE_GlMaterial
(
)
[inline]
Member Function Documentation
bool VEE_GlMaterial::hasTexture
(
)
const
[inline]
GLuint VEE_GlMaterial::textureId
(
)
const
[inline]
void VEE_GlMaterial::useTexture
(
)
const
[inline]
int VEE_GlMaterial::flags
(
)
const
[inline]
Member Data Documentation
GLuint
VEE_GlMaterial::m_textureId
[protected]
int
VEE_GlMaterial::m_flags
[protected]
The documentation for this class was generated from the following file:
vee_gl_material.h
Generated on Mon Mar 12 21:09:22 2007 for VEE - The Visual Effects Engine by
1.4.6