VEE_GlRenderer Member List

This is the complete list of members for VEE_GlRenderer, including all inherited members.

addCamAzi(float azi)VEE_GlRenderer [inline]
addCamEle(float ele)VEE_GlRenderer [inline]
align() const VEE_GlRenderer [inline]
alphaMul() const VEE_GlRenderer [inline]
applyDepthMap() const VEE_GlRenderer [inline]
backgroundColor() const VEE_GlRenderer [inline]
beginTextured(Mode, GLuint)VEE_GlRenderer [protected]
BLOW enum valueVEE_GlRenderer
buildPolygonTextures(VEE_GlTexture2D *tex)VEE_GlRenderer
buildTextures(VEE_GlTexture2D *tex, float radius, const char *configFile=0)VEE_GlRenderer
camDir()VEE_GlRenderer [inline]
cameraParams() const VEE_GlRenderer [inline]
camPos()VEE_GlRenderer [inline]
CHECK enum valueVEE_GlRenderer
clearGlScreen()VEE_GlRenderer
closeRenderState()VEE_GlRenderer [virtual]
configFile() const VEE_GlRenderer [inline]
continuousTails() const VEE_GlRenderer [inline]
createDepthMap()VEE_GlRenderer
createPrivateTextures(bool create)VEE_GlRenderer [inline, static]
currentSubTexture() const VEE_GlRenderer [inline]
defaultRenderClass()VEE_GlRenderer [inline]
depthMap()VEE_GlRenderer [inline]
drawBackToFront(VEE_SceneBox *vps)VEE_GlRenderer
drawBackToFront2(VEE_OrdererCollector *)VEE_GlRenderer
drawBox(VEE_Vector3 low, VEE_Vector3 high)VEE_GlRenderer [static]
drawBoxEdges() const VEE_GlRenderer [inline]
drawRandom(VEE_Collector *)VEE_GlRenderer
drawRecursed(VEE_SceneBox *vps)VEE_GlRenderer
drawVolumeGrid(const VEE_Vector3 &, VEE_VolumeGrid *)VEE_GlRenderer
drawVolumeGrid2(const VEE_Vector3 &, VEE_VolumeGrid2 *, bool blend=true)VEE_GlRenderer
endGlMode()VEE_GlRenderer [virtual]
endTextured()VEE_GlRenderer [protected]
fadeDistance() const VEE_GlRenderer [inline]
fadeRange() const VEE_GlRenderer [inline]
farDistance() const VEE_GlRenderer [inline]
forceBackColor() const VEE_GlRenderer [inline]
forceFrontColor() const VEE_GlRenderer [inline]
forward(float distance)VEE_GlRenderer [inline]
forwardAcceleration(float acceleration)VEE_GlRenderer [inline]
fov() const VEE_GlRenderer [inline]
getBlend() const VEE_GlRenderer [inline]
getDrawForceBoxes()VEE_GlRenderer [inline]
getForceMode() const VEE_GlRenderer [inline]
getPolygonMode() const VEE_GlRenderer [inline]
getTexture() const VEE_GlRenderer [inline]
getUseTextures() const VEE_GlRenderer [inline]
height() const VEE_GlRenderer [inline]
initializeGL()VEE_GlRenderer [virtual]
initRenderState()VEE_GlRenderer [virtual]
lengthScale() const VEE_GlRenderer [inline]
m_alphaMulVEE_GlRenderer [protected]
m_applyDepthMapVEE_GlRenderer [protected]
m_aziVEE_GlRenderer [protected]
m_bgColorVEE_GlRenderer [protected]
m_blendVEE_GlRenderer [protected]
m_blendTypeVEE_GlRenderer [protected]
m_blobTextureVEE_GlRenderer [protected]
m_camPosVEE_GlRenderer [protected]
m_camUpVEE_GlRenderer [protected]
m_configFileVEE_GlRenderer [protected]
m_continuousTailsVEE_GlRenderer [protected]
m_currentMaterialVEE_GlRenderer [protected]
m_currentTextureVEE_GlRenderer [protected]
m_cylinderVEE_GlRenderer [protected]
m_defaultRenderClassVEE_GlRenderer [protected]
m_depthMapVEE_GlRenderer [protected]
m_directionVEE_GlRenderer [protected]
m_drawBoxEdgesVEE_GlRenderer [protected]
m_drawForceBoxesVEE_GlRenderer [protected]
m_eleVEE_GlRenderer [protected]
m_fadeVEE_GlRenderer [protected]
m_fadeDistanceVEE_GlRenderer [protected]
m_fadeRangeVEE_GlRenderer [protected]
m_farDistanceVEE_GlRenderer [protected]
m_fixedFadeVEE_GlRenderer [protected]
m_forceBackColorVEE_GlRenderer [protected]
m_forceFrontColorVEE_GlRenderer [protected]
m_forceModeVEE_GlRenderer [protected]
m_fovVEE_GlRenderer [protected]
m_heightVEE_GlRenderer [protected]
m_materialsVEE_GlRenderer [protected]
m_matrixVEE_GlRenderer [protected]
m_meshesVEE_GlRenderer [protected]
m_modeVEE_GlRenderer [protected]
m_modeChangesVEE_GlRenderer [protected]
m_nearDistanceVEE_GlRenderer [protected]
m_particleModeVEE_GlRenderer [protected]
m_particleSizeVEE_GlRenderer [protected]
m_pointSizeVEE_GlRenderer [protected]
m_polygonModeVEE_GlRenderer [protected]
m_polygonTextureVEE_GlRenderer [protected]
m_privateTexturesVEE_GlRenderer [protected, static]
m_renderOnlyOutlineVEE_GlRenderer [protected]
m_renderOrderVEE_GlRenderer [protected]
m_shaderNamesVEE_GlRenderer [protected]
m_tailDispersionVEE_GlRenderer [protected]
m_tcbSplineVEE_GlRenderer [protected]
m_texIdVEE_GlRenderer [protected]
m_textureColVEE_GlRenderer [protected]
m_textureDivisionVEE_GlRenderer [protected]
m_textureNamesVEE_GlRenderer [protected]
m_textureRowVEE_GlRenderer [protected]
m_textureStepVEE_GlRenderer [protected]
m_useDepthMapVEE_GlRenderer [protected]
m_useMatrixVEE_GlRenderer [protected]
m_useTexturesVEE_GlRenderer [protected]
m_velocityVEE_GlRenderer [protected]
m_vpRightVEE_GlRenderer [protected]
m_vpsVEE_GlRenderer [protected]
m_vpUpVEE_GlRenderer [protected]
m_widthVEE_GlRenderer [protected]
Material enum nameVEE_GlRenderer
MATERIALS enum valueVEE_GlRenderer
materials()VEE_GlRenderer [inline]
maxLengthScale() const VEE_GlRenderer [inline]
meshStore typedefVEE_GlRenderer [protected]
Mode enum nameVEE_GlRenderer
modeChanges() const VEE_GlRenderer [inline]
moveCamera(float dt)VEE_GlRenderer
moveCameraUp(float z)VEE_GlRenderer [inline]
moveGlCamera()VEE_GlRenderer
nearDistance() const VEE_GlRenderer [inline]
newMode(Mode)VEE_GlRenderer [protected]
nextAlignMent()VEE_GlRenderer [inline]
Order enum nameVEE_GlRenderer
OrderBackToFront1 enum valueVEE_GlRenderer
OrderBackToFront2 enum valueVEE_GlRenderer
OrderRandom1 enum valueVEE_GlRenderer
OrderRandom2 enum valueVEE_GlRenderer
OrderSizeof enum valueVEE_GlRenderer
paintGL(bool drawBoxEdges, bool moveCamera, bool clear, float dt=0.04)VEE_GlRenderer [virtual]
particleSize() const VEE_GlRenderer [inline]
POLYGON enum valueVEE_GlRenderer
popTransform()VEE_GlRenderer [inline, protected]
prepareGlMode()VEE_GlRenderer [virtual]
pushTransform(const VEE_Matrix3 &rot, const VEE_Vector3 &loc)VEE_GlRenderer [protected]
renderCurveParticle(VEE_CurveParticle *p)VEE_GlRenderer
renderForceObject(VEE_ForceObject *)VEE_GlRenderer [virtual]
RenderLines enum valueVEE_GlRenderer
RenderNothing enum valueVEE_GlRenderer
renderParticle(VEE_Particle *)VEE_GlRenderer [virtual]
renderParticleVisual(VEE_ParticleVisualInfo *p)VEE_GlRenderer [virtual]
RenderPoints enum valueVEE_GlRenderer
renderPolygon(VEE_Polygon *)VEE_GlRenderer [virtual]
RenderQuads enum valueVEE_GlRenderer
renderRigidParticle(VEE_RigidParticle *p)VEE_GlRenderer
renderTailParticle(VEE_TailParticle *p)VEE_GlRenderer
RenderTriangles enum valueVEE_GlRenderer
resizeGL(int w, int h)VEE_GlRenderer [virtual]
sceneBox()VEE_GlRenderer [inline]
setAlphaMul(float a)VEE_GlRenderer [inline]
setBackgroundColor(const VEE_Rgba &color)VEE_GlRenderer [inline]
setBlend(bool b)VEE_GlRenderer [inline]
setBlendType(VEE_Blending b)VEE_GlRenderer [inline]
setCameraAngles(float azi, float ele)VEE_GlRenderer [inline]
setCameraParams(const VEE_CameraPosition &p)VEE_GlRenderer [inline]
setCameraPosition(const VEE_Vector3 &pos)VEE_GlRenderer [inline]
setCameraPosition3f(float x, float y, float z)VEE_GlRenderer [inline]
setContinuousTails(bool b)VEE_GlRenderer [inline]
setDrawBoxEdges(bool b)VEE_GlRenderer [inline]
setDrawForceBoxes(bool b)VEE_GlRenderer [inline]
setExternalTextures(VEE_GlTexture2D *blob, VEE_GlTexture2D *polygon)VEE_GlRenderer [inline]
setFade(float fade)VEE_GlRenderer [inline]
setForceBackColor(const VEE_Rgba *c)VEE_GlRenderer [inline]
setForceFrontColor(const VEE_Rgba *c)VEE_GlRenderer [inline]
setForceMode(Mode m)VEE_GlRenderer [inline]
setLengthScale(float scale)VEE_GlRenderer [inline]
setMatrix(const VEE_Matrix4 &m)VEE_GlRenderer [inline]
setParticleMode(Mode m)VEE_GlRenderer [inline]
setParticleMode() const VEE_GlRenderer [inline]
setParticleSize(float size)VEE_GlRenderer [inline]
setPolygonMode(Mode m)VEE_GlRenderer [inline]
setRange(float minDist, float fadeDist, float maxDist)VEE_GlRenderer
setRenderOnlyOutline(bool outlines)VEE_GlRenderer
setSceneBox(VEE_SceneBox *box)VEE_GlRenderer [inline]
setSubTexture(int tex)VEE_GlRenderer [inline]
setTexId()VEE_GlRenderer
setTexture(GLuint texId)VEE_GlRenderer [inline]
setUseMatrix(bool use)VEE_GlRenderer [inline]
setUseTextures(bool u)VEE_GlRenderer [inline]
setValue(const char *, VEE_Value *)VEE_GlRenderer [virtual]
setValueFloat(const char *, float)VEE_HasValues
setValueInt(const char *, int)VEE_HasValues
setValueMatrix3(const char *, const VEE_Matrix3 &)VEE_HasValues
setValueRgba(const char *, const VEE_Rgba &)VEE_HasValues
setValueRgbaf(const char *id, float r, float g, float b, float a)VEE_HasValues [inline]
setValueRgbatf(const char *id, float r, float g, float b, float a, float t)VEE_HasValues [inline]
setValueVector3(const char *, const VEE_Vector3 &)VEE_HasValues
setValueVector3f(const char *, float, float, float)VEE_HasValues
shaderNameToId(const char *name)VEE_GlRenderer
sidewaysAcceleration(float acceleration)VEE_GlRenderer [inline]
stopMotion()VEE_GlRenderer [inline]
subTextureCount() const VEE_GlRenderer [inline]
subTextureDivision() const VEE_GlRenderer [inline]
SWIRL enum valueVEE_GlRenderer
tailDispersion() const VEE_GlRenderer [inline]
textureNameToId(const char *name)VEE_GlRenderer
transformColor(const VEE_Rgba &) const VEE_GlRenderer [inline]
VEE_GlRenderer(VEE_SceneBox *box=0)VEE_GlRenderer
VEE_HasValues()VEE_HasValues [inline]
VEE_Renderer()VEE_Renderer [inline]
width() const VEE_GlRenderer [inline]
~VEE_GlRenderer()VEE_GlRenderer [virtual]
~VEE_HasValues()VEE_HasValues [inline, virtual]
~VEE_Renderer()VEE_Renderer [inline, virtual]


Generated on Mon Mar 12 21:09:23 2007 for VEE - The Visual Effects Engine by  doxygen 1.4.6