#include <vee_gl_sl_renderer.h>
Each instance of VEE_GlSlDriver holds GLSL vertex and/or fragment shaders plus the linked program.
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Issues the commands that will render a particle using quads. All relevant texture modes, rendering modes etc. are assumed to be already on. You can override this method in your own classes to handle the rendering in some other way. |
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Links fragment and vertex shaders.
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