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VEE_MeshConversion Class Reference
This class contains functions to convert polygon meshes from one representation to another.
More...
#include <
vee_mesh_conversion.h
>
List of all members.
Static Public Member Functions
static void
append
(
Solar::GraphicTriangles
*target, const
VEE_MarchingCubes
*source, float uvScale=1.0)
static void
append
(
Solar::GraphicTriangles
*target, const
VEE_VolumeGrid2
*source, float uvScale=1.0)
Detailed Description
This class contains functions to convert polygon meshes from one representation to another.
Member Function Documentation
void VEE_MeshConversion::append
(
Solar::GraphicTriangles
*
target
,
const
VEE_MarchingCubes
*
source
,
float
uvScale
=
1.0
)
[static]
Parameters:
uvScale
Texture coordinate scaler
void VEE_MeshConversion::append
(
Solar::GraphicTriangles
*
target
,
const
VEE_VolumeGrid2
*
source
,
float
uvScale
=
1.0
)
[static]
Parameters:
uvScale
Texture coordinate scaler
The documentation for this class was generated from the following files:
vee_mesh_conversion.h
vee_mesh_conversion.C
Generated on Mon Mar 12 21:09:27 2007 for VEE - The Visual Effects Engine by
1.4.6