#include <vee_orderer.h>
VEE_Orderer collector; collector.setCameraPosition(VEE_Vector3(0.1, 23.0, 0.0)); collector.clear(); collector.addScene(my_scene); for(VEE_Orderer::iterator it = collector.begin(); it != collector.end(); it++) doSomething(VEE_Orderer::geObject(it));
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Gets the first object.
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Gets the last object (one past the end).
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Gets the object from the iterator.
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Set the camera position that will be used to evaluate distance.
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Retrieve all objects from the scene (recursive).
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Clears the oredring information.
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