#include <vee_orderer.h>
Ths class does not store pointers to the objects, but stores their visual information independently. Thus this class is useful for threaded rendering where this class can be used to collect the state of particle system in thread 1. The other threads can then render the state in other threads.
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Gets the first object.
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Gets the last object (one past the end).
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Gets the first object.
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Gets the last object (one past the end).
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Gets the object from the iterator.
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Gets the force from the force iterator.
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Set the camera position that will be used to evaluate distance.
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