closeRenderState()=0 | VEE_Renderer | [pure virtual] |
initRenderState()=0 | VEE_Renderer | [pure virtual] |
renderForceObject(VEE_ForceObject *)=0 | VEE_Renderer | [pure virtual] |
renderParticle(VEE_Particle *)=0 | VEE_Renderer | [pure virtual] |
renderPolygon(VEE_Polygon *)=0 | VEE_Renderer | [pure virtual] |
setValue(const char *, VEE_Value *) | VEE_HasValues | [virtual] |
setValueFloat(const char *, float) | VEE_HasValues | |
setValueInt(const char *, int) | VEE_HasValues | |
setValueMatrix3(const char *, const VEE_Matrix3 &) | VEE_HasValues | |
setValueRgba(const char *, const VEE_Rgba &) | VEE_HasValues | |
setValueRgbaf(const char *id, float r, float g, float b, float a) | VEE_HasValues | [inline] |
setValueRgbatf(const char *id, float r, float g, float b, float a, float t) | VEE_HasValues | [inline] |
setValueVector3(const char *, const VEE_Vector3 &) | VEE_HasValues | |
setValueVector3f(const char *, float, float, float) | VEE_HasValues | |
VEE_HasValues() | VEE_HasValues | [inline] |
VEE_Renderer() | VEE_Renderer | [inline] |
~VEE_HasValues() | VEE_HasValues | [inline, virtual] |
~VEE_Renderer() | VEE_Renderer | [inline, virtual] |