axes() | VEE_VolumeBox | [inline] |
clone() const | VEE_VolumeBox | [virtual] |
getBoundingBox(VEE_BoundingBox *) | VEE_VolumeBox | [virtual] |
inside(const VEE_Vector3 &location) | VEE_VolumeBox | [virtual] |
m_axes | VEE_VolumeBox | [protected] |
m_random | VEE_VolumeBox | [protected] |
m_rotation | VEE_VolumeBox | [protected] |
newRandomPoint() | VEE_VolumeBox | [virtual] |
rotation() | VEE_VolumeBox | [inline] |
setAxes(float a1, float a2, float a3) | VEE_VolumeBox | |
setRandom(VEE_Random *r) | VEE_VolumeBox | [inline] |
setRotation(VEE_Matrix3 &rot) | VEE_VolumeBox | [inline] |
setValue(const char *, VEE_Value *) | VEE_HasValues | [virtual] |
setValueFloat(const char *, float) | VEE_HasValues | |
setValueInt(const char *, int) | VEE_HasValues | |
setValueMatrix3(const char *, const VEE_Matrix3 &) | VEE_HasValues | |
setValueRgba(const char *, const VEE_Rgba &) | VEE_HasValues | |
setValueRgbaf(const char *id, float r, float g, float b, float a) | VEE_HasValues | [inline] |
setValueRgbatf(const char *id, float r, float g, float b, float a, float t) | VEE_HasValues | [inline] |
setValueVector3(const char *, const VEE_Vector3 &) | VEE_HasValues | |
setValueVector3f(const char *, float, float, float) | VEE_HasValues | |
VEE_HasValues() | VEE_HasValues | [inline] |
VEE_Volume() | VEE_Volume | [inline] |
VEE_VolumeBox() | VEE_VolumeBox | |
~VEE_HasValues() | VEE_HasValues | [inline, virtual] |
~VEE_Volume() | VEE_Volume | [inline, virtual] |
~VEE_VolumeBox() | VEE_VolumeBox | [virtual] |