vee_render_class.h

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00001 /* -*- C++ -*- */
00002 
00003 /* COPYRIGHT
00004  *
00005  * This file is part of the Visual Effects Engine - VEE
00006  *
00007  * Read the "VEE-LICENSE" file for the license.
00008  *
00009  * Authors & Copyright:   
00010  *
00011  * Tommi Ilmonen, Tuukka Heikura, Marko Myllymaa and 
00012  * Janne Kontkanen 2001-2004
00013  *
00014  * Additional copyrights: Tekes 2003-2004
00015  *
00016  * firstname.lastname@hut.fi
00017  *
00018  */
00019 
00020 #ifndef VEE_RENDER_CLASS_H
00021 #define VEE_RENDER_CLASS_H
00022 
00023 enum VEE_MotionAlign {
00024   VEE_ALIGN_BILLBOARD,
00025   VEE_ALIGN_MOTION_TOTAL,
00026   VEE_ALIGN_MOTION_TEXTURE,
00027   VEE_ALIGN_MOTION_SHEAR,
00028   VEE_ALIGN_FIXED,
00029   VEE_ALIGN_SIZEOF
00030 };
00031 
00033 class VEE_RenderClass
00034 {
00035 public:
00036   VEE_RenderClass();
00037   ~VEE_RenderClass();
00038 
00039   void defaults();
00040 
00041   float lengthScale() const { return m_lengthScale; }
00042   void  setLengthScale(float scale) { m_lengthScale = scale; }
00043   float maxLengthScale() const { return m_maxLengthScale; }
00044   void  setMaxLengthScale(float scale) { m_maxLengthScale = scale; }
00045   
00046   VEE_MotionAlign align() const { return m_align; }
00047   void setAlign(VEE_MotionAlign a) { m_align = a; }
00048 
00049   void nextAlignMent() 
00050   { m_align = (VEE_MotionAlign) ((int) (m_align + 1) % VEE_ALIGN_SIZEOF); }
00051 
00052   int shader() const { return m_shader; }
00053   void setShader(int shader) { m_shader = shader; }
00054 protected:
00055   int   m_shader;
00056   float m_lengthScale;
00057   float m_maxLengthScale;
00058   
00059   VEE_MotionAlign m_align;
00060 
00061 };
00062 
00063 #endif

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