00001 /* -*- C++ -*- */ 00002 00003 /* COPYRIGHT 00004 * 00005 * This file is part of the Visual Effects Engine - VEE 00006 * 00007 * Read the "VEE-LICENSE" file for the license. 00008 * 00009 * Authors & Copyright: 00010 * 00011 * Tommi Ilmonen, Tuukka Heikura, Marko Myllymaa and 00012 * Janne Kontkanen 2001-2004 00013 * 00014 * Additional copyrights: Tekes 2003-2004 00015 * 00016 * firstname.lastname@hut.fi 00017 * 00018 */ 00019 00020 #ifndef VEE_VALUE_H 00021 #define VEE_VALUE_H 00022 00023 #include <vee_matrix3.h> 00024 #include <vee_vector3.h> 00025 00026 #include <vee_has_values.h> 00027 00037 class VEE_Value : public VEE_HasValues 00038 { 00039 public: 00040 VEE_Value() {} 00041 virtual ~VEE_Value() {} 00042 00043 virtual VEE_Value * clone() const; 00044 00045 virtual bool getFloat(float *); 00046 virtual bool getInt(int *); 00047 virtual bool getVector3(VEE_Vector3 *); 00048 virtual bool getMatrix3(VEE_Matrix3 *); 00049 00050 bool getFloat2(bool &, const char *c1, const char *c2, float *); 00051 bool getInt2(bool &, const char *c1, const char *c2, int *); 00052 }; 00053 00054 00055 00056 #endif