vee_value_gui_float.h

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00001 /* -*- C++ -*- */
00002 
00003 /* COPYRIGHT
00004  *
00005  * This file is part of the Visual Effects Engine - VEE
00006  *
00007  * Read the "VEE-LICENSE" file for the license.
00008  *
00009  * Authors & Copyright:   
00010  *
00011  * Tommi Ilmonen, Tuukka Heikura, Marko Myllymaa and 
00012  * Janne Kontkanen 2001-2004
00013  *
00014  * Additional copyrights: Tekes 2003-2004
00015  *
00016  * firstname.lastname@hut.fi
00017  *
00018  */
00019 
00020 #ifndef VEE_VALUE_GUI_FLOAT_H
00021 #define VEE_VALUE_GUI_FLOAT_H
00022 
00023 #include <vee_value_gui.h>
00024 
00025 #include <vee_parameters.h>
00026 
00027 class VEE_HasValues;
00028 
00029 
00030 class VEE_ValueGuiFloat : public VEE_ValueGui
00031 {
00032   Q_OBJECT
00033 
00034 public:
00035   VEE_ValueGuiFloat(QObject * parent = 0,
00036         const char * name = 0);
00037 
00038   virtual ~VEE_ValueGuiFloat();
00039 
00040   virtual void build(VEE_ValueWindow *host,
00041          VEE_HasValues  *target,
00042          const VEE_ParameterFloat &parameter);
00043   
00044   virtual void bangValue();
00045 
00046 
00047 public slots:
00048 
00049   void setValue(double);
00050   void getValue(double *);
00051 
00052 protected:
00053 
00054   VEE_ParameterFloat m_value;
00055 };
00056 
00057 #endif

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