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gee_material.h File Reference
Go to the source code of this file.
Classes
class
GEE_Material
Enumerations
enum
GEE_MaterialFlag
{
GEE_MAT_BLEND
= 0x1,
GEE_MAT_LIGHTING
= 0x2,
GEE_MAT_SMOOTH
= 0x4,
GEE_MAT_TWO_SIDED
= 0x8,
GEE_MAT_VERTEX_COLORS
= 0x10
}
Enumeration Type Documentation
enum
GEE_MaterialFlag
Enumerator:
GEE_MAT_BLEND
Use blending (use alpha channel).
GEE_MAT_LIGHTING
Use lighting.
GEE_MAT_SMOOTH
Smooth shading.
GEE_MAT_TWO_SIDED
Two sided object (do not cull back faces).
GEE_MAT_VERTEX_COLORS
Each vertex has a separate color.
Generated on Mon Mar 12 21:09:01 2007 for VEE - The Visual Effects Engine by
1.4.6