gee_path_to_mesh.C File Reference

Variables


Variable Documentation

bool m_debug [static]
 

const ushort GEE_AlignId = GEE_CONST2('A', 'L') [static]
 

const ushort GEE_MeshId = GEE_CONST2('M', 'I') [static]
 

const ushort GEE_ScaleId = GEE_CONST2('S', 'C') [static]
 

const ushort GEE_RadiusId = GEE_CONST2('R', 'A') [static]
 

const ushort GEE_ThresholdId = GEE_CONST2('T', 'H') [static]
 

const ushort GEE_CheckNapraId = GEE_CONST2('C', 'N') [static]
 

const ushort GEE_WithNapraId = GEE_CONST2('W', 'N') [static]
 

const ushort GEE_FingerId = GEE_CONST2('F', 'I') [static]
 

const ushort GEE_EndId = GEE_CONST2('E', 'N') [static]
 

VEE_Vector3 __tiplocs[3] [static]
 

Initial value:

 {
  VEE_Vector3(-0.5, -0.5, 0.0),
  VEE_Vector3(0.0, +0.5, 0.0),
  VEE_Vector3(+0.5, -0.5, 0.0)
}
Thumb, index and middle finger vectors in this order.


Generated on Mon Mar 12 21:09:01 2007 for VEE - The Visual Effects Engine by  doxygen 1.4.6