#include <gee_copy_geometry.h>
Inheritance diagram for GEE_CopyGeometry:
The layer of this operator is applied to all copies. One can also apply a transform to the copied object. If data is copied from gallery then the center of the gallery item is located at the transformation origin.
If one defines the internal GEE_World object to have some content, then the geometry is copied from it rather than from some other source.
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Returns all "extra" ids that a child may have. These ids are typically something that are dynamically allocated in the child object. Thus they cannot be tracked with the normal method. The returned structure should not be allocated for this purpose (it shouldbe an ordinary class member that is returned. The default implementation returns true. Reimplemented from GEE_IdContainer. |
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A virtual function that does something. This method is called at least once between "start" and "stop". The default implementation returns true. Reimplemented from GEE_Operator. |
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Reimplemented from GEE_Operator. |
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Reimplemented from GEE_Operator. |
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Reimplemented from GEE_Operator. |
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The source to be copied can be either a geometry or a gallery item.
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If the world below contains geometries, then we insert data from it rather than copy some source.
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