#include <gee_operator.h>
Inheritance diagram for GEE_Operator:
An operator is responsible for transforming the GEE_Geometry objects in some way.
|
|
|
|
|
A virtual function that starts to do the work. This method is called once before "act" is called. The default implementation returns true. Reimplemented in GEE_PathMultiply, GEE_PathToCamera, GEE_PathToLines, GEE_PathToMesh, GEE_PathToParticles, GEE_PathToX, and GEE_TurnAroundPath. |
|
A virtual function that does something. This method is called at least once between "start" and "stop". The default implementation returns true. Reimplemented in GEE_ColorAroundPath, GEE_CopyGeometry, GEE_EraseAroundPath, GEE_GroupGeos, GEE_IdSelect, GEE_InsertParticle, GEE_MoveAroundPath, GEE_ParticleRotate, GEE_PathInsert, GEE_PathToX, GEE_ScaleAroundPaths, GEE_TurnAroundPath, and GEE_UnGroupGeos. |
|
A virtual function that ends/finalizes the work. This method is called once after "act" has been called. The default implementation returns true. Reimplemented in GEE_GroupAroundPath, GEE_PathMultiply, GEE_PathToLines, GEE_PathToMesh, GEE_PathToParticles, and GEE_PathToX. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Reimplemented in GEE_GroupAroundPath. |
|
Should we try to keep this operator active even after its time has passed.
|
|
|