GEE_InsertParticle Class Reference

Inserts a single particle to the world. More...

#include <gee_insert_particle.h>

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List of all members.

Public Member Functions

Static Public Member Functions

Protected Attributes


Detailed Description

Inserts a single particle to the world.

The particle is stored into a GEE_ParticleObject that contains exactly one particle.


Constructor & Destructor Documentation

GEE_InsertParticle::GEE_InsertParticle  ) 
 

GEE_InsertParticle::~GEE_InsertParticle  )  [virtual]
 


Member Function Documentation

bool GEE_InsertParticle::act GEE_World w,
const GEE_TimeStamp
[virtual]
 

A virtual function that does something.

This method is called at least once between "start" and "stop".

The default implementation returns true.

Reimplemented from GEE_Operator.

bool GEE_InsertParticle::read GEE_Io  )  [virtual]
 

Reimplemented from GEE_Operator.

bool GEE_InsertParticle::write GEE_Io  )  [virtual]
 

Reimplemented from GEE_Operator.

const char * GEE_InsertParticle::type  )  [virtual]
 

Reimplemented from GEE_Operator.

GEE_Operator * GEE_InsertParticle::create  )  [static]
 

GEE_ParticleData& GEE_InsertParticle::particle  )  [inline]
 


Member Data Documentation

GEE_ParticleData GEE_InsertParticle::m_particle [protected]
 

GEE_ParamWriter GEE_InsertParticle::m_writer [protected]
 

GEE_id_t GEE_InsertParticle::m_objId [protected]
 


The documentation for this class was generated from the following files:
Generated on Mon Mar 12 21:09:07 2007 for VEE - The Visual Effects Engine by  doxygen 1.4.6